A openGL/openAL/bullet physics based game engine written in C++ for Linux Operating systems

Features

  • openGL 2.x and 3.x support
  • 3D sound via openAL
  • built around the Bullet Physic library
  • Several culling methods, occlusion,
  • Shadow mapping
  • Pass driven rendering, user controled
  • Blender export scrips for mesh and scenes.
  • Mesh LOD
  • Object and light sorting, closest to camera.
  • Cubic curve animation support

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Additional Project Details

Intended Audience

Developers

User Interface

OpenGL

Programming Language

C++

Registered

2010-12-18