Search Results for "3d game source code" - Page 16

Showing 1924 open source projects for "3d game source code"

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  • 1
    GoCity

    GoCity

    Code City metaphor for visualizing Go source code in 3D

    GoCity is an implementation of the Code City metaphor for visualizing Go source code. The UI is built with React and uses babylon.js to plot 3D structures. The front-end source code is available in the front-end branch. The Number of Lines of Source Code (LOC) represents the build color (high values makes the building dark) The Number of Variables (NOV) correlates to the building's base size.
    Downloads: 0 This Week
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  • 2
    WideW - WebIDEWeb

    WideW - WebIDEWeb

    Web IDE in single HTML file

    IDE written in a single HTML file that runs on the browser tab. There is no need to install, download a single file and run anywhere. To change the initial configuration, edit the widew.html file in the last lines. * Widew use CodeMirror components in code editor. URLs: https://soluc.org/widew https://widew.sourceforge.io
    Downloads: 0 This Week
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  • 3
    Engo

    Engo

    Engo is an open-source 2D game engine written in Go

    Engo is an open-source 2D game engine written in Go. It uses the Entity-Component-System paradigm. The code is available on GitHub. If you encounter any problems, find any bugs, or want to request a feature, you can open an issue or chat with us on gitter. A cross-platform game engine written in Go following an interpretation of the Entity Component System paradigm.
    Downloads: 1 This Week
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  • 4
    Ultimate Creator

    Ultimate Creator

    Advanced map editor

    It is an advanced object, vehicle, actor editor (full list below), which can work right in the game! Editing: Objects, Vehicles, Actors, Pickups, Checkpoints, Map icons, Gangzones, 3D texts. How to use: 1. To begin, you must have an RCon rights (optional). 2. Once you get them, type /edit command. 3. Now you are in flymode: use the keys W, A, S, D to move, and move the mouse to look around. 4. You can open the main menu by pressing the Enter key. 5. Next, select items depending on...
    Downloads: 0 This Week
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  • 5
    Sabaki

    Sabaki

    An elegant Go board and SGF editor for a more civilized age

    An elegant Go board and SGF editor for a more civilized age. Sabaki is a modern, elegant, cross-platform Go/Baduk/Weiqi board and SGF editor for a more civilized age. It’s free, open source and uses web technology based on Electron. You can see its code, contribute or report an issue at our GitHub repository. Sabaki offers a variety of board markup tools, including the SGF 4-compliant line and arrow tool. Annotate your positions and moves, set hotspots in your favorite games, write reviews in Markdown. Sabaki also supports SGF game containers, saving and reading multiple games within one file. ...
    Downloads: 10 This Week
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  • 6
    Rayshade

    Rayshade

    Rayshade raytracer

    now gnu-ized, gcc-4.7.4 or gcc-10.2.0 A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed) Rayshade is a 1990's raytracer, a great one back then (and still useful). Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
    Downloads: 175 This Week
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  • 7
    qengine

    qengine

    Retro game engine for creating games like it's 1997

    qengine is a cross-platform retro game engine. It is aimed at nostalgic game developers that miss simple times and enjoy creating games like it's 1997. The software renderer provides the aesthetic that we all love and the engine limitations exist to make your creativity shine. The engine is a fork of the Quake II codebase that focuses on serving as a base for standalone games. Unlike other ports, it does not aim at being compatible with mods or the base Quake II game. In fact, many features...
    Downloads: 0 This Week
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  • 8
    Vanilla-oIT

    Vanilla-oIT

    An unmodified version of the MMORPG Impressive Title by KovuLKD

    A courtesy to the KITO community and all those nice people I got to know along the way. The title says it: This is a vanilla unmodified Impressive Title server hosted by me and released by the KITO community. It's intended mostly for testing and those rare few, who want nostalgia. Impressive Title was made open source in 2011 by KovuLKD: The original creator of the game. It was later maintained by the KITO community, which is still acting as a beacon for various oIT creators and server...
    Downloads: 8 This Week
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  • 9

    3D Learn to Read Music Game in Python

    3D Learn to Read Music Game in Python

    The game runs on win 7 after its run in win XP compatiability mode (so right click on game to select the SP3). This game to help beginners learn to read sheet music in a fun and easy way. More specifically this game is to learn sheet music restricted to the treble staff and (optionally) their ear training for the treble staff. This Panda3D game project is composed of 7 sub-programs in the project-one program is to deal with the menu, another is the main game code, another program...
    Downloads: 0 This Week
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  • 10
    uni-media

    uni-media

    Easily display media content (image, video, audio, 3d-models)

    Easily embed any types of media in your web app with one line of code. A simple, powerful, and performant media display web component fitting every framework. Automatically analyze the type of media with multiple fallback-able performant-first strategies. Works with all modern browsers and frameworks (React.js, Vue.js, Svelte...). Best for displaying decentralized media and content (like NFTs).
    Downloads: 0 This Week
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  • 11
    rayshade-mathematica

    rayshade-mathematica

    rayshade and POV for Mathematica Export + view

    Beautifully Render* your Graphic3D and Shown or Manipulate right in the Front End (without Export to, ie 3DStudio Art Renderer, et al). For use with Mathematica 4.0 - 13.1. Makes file.ray or .pov that will look much like image in notebook except rendered. Works easily/automatically with many Graphics3D (and some Graphic) as well. However graphics in 13.1 is too big to comment on: many will work many not. Has many options to fix renders that aren't so auto. Now very portable...
    Downloads: 0 This Week
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  • 12
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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  • 13
    nV@derz!
    nV@derz! is a two-dimensional, vertical space shooter inspired by the classic arcade game Space Invaders. The player must defend the planet from waves of aliens, and the game features a few variations from the original. Play with PC joysticks or keyboard with one or two players. Note (04-26-2017): Sound may not work on some systems. Please share your experience with nV@derz! in the Discussion forum or make a ticket in the Bugs tracker. Thanks.
    Downloads: 0 This Week
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  • 14
    Flame Auto Clicker

    Flame Auto Clicker

    Fastest Auto Clicker on the market . Over 1000 CPS (For Real)

    Flame Auto Clicker is an Open Source minimalist Auto Clicker. The CPS limit is your PC, but you can also add delay or click limit, or change the click button or start/stop clicking with a HotKey, which can be edited too. This Auto Clicker can be used with ANY game, Minecraft, Roblox and more! Source Code: GitHub: https://github.com/PETEROLO291/Flame-Auto-Clicker TIP: Set delay to 0 to get super fast clicks.
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    Downloads: 434 This Week
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  • 15
    paip-lisp

    paip-lisp

    Lisp code for the textbook "Paradigms of Artificial Intelligence"

    paip-lisp is the Common Lisp source code companion to Peter Norvig’s book Paradigms of Artificial Intelligence Programming. It contains implementations and examples from the book, covering classic AI techniques through Lisp programs. The repository includes systems for symbolic reasoning, search, rule-based inference, natural language processing, pattern matching, logic programming, and game-playing examples.
    Downloads: 0 This Week
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  • 16
    gbDoom3

    gbDoom3

    A fork of dhewm3 with an emphasis on modernisation and vanilla Doom 3

    gbDoom3 is a fork of dhewm3 with a series of modernisations, performance improvements and an emphasis on being bug-compatible with vanilla Doom 3. This does NOT support the BFG edition of Doom 3. This fork was created to give an overhaul to Doom 3 that the parent project isn't willing to do. Performance improvements for macOS (Intel and M1) as well as additional assembler code for such systems, removing legacy code for SSE support, making Carmack's reverse standard and reverting all...
    Downloads: 6 This Week
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  • 17
    Game aims to be much complicated than Civilization.
    Downloads: 0 This Week
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  • 18
    AI Atelier

    AI Atelier

    Based on the Disco Diffusion, version of the AI art creation software

    Based on the Disco Diffusion, we have developed a Chinese & English version of the AI art creation software "AI Atelier". We offer both Text-To-Image models (Disco Diffusion and VQGAN+CLIP) and Text-To-Text (GPT-J-6B and GPT-NEOX-20B) as options. Making available complete source code of licensed works and modifications, which include larger works using a licensed work, under the same license. Copyright and license notices must be preserved. When a modified version is used to provide a service over a network, the complete source code of the modified version must be made available. Create 2D and 3D animations and not only still frames (from Disco Diffusion v5 and VQGAN Animations). ...
    Downloads: 0 This Week
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  • 19
    CIPS-3D

    CIPS-3D

    3D-aware GANs based on NeRF (arXiv)

    3D-aware GANs based on NeRF (arXiv). This repository contains the code of the paper, CIPS-3D: A 3D-Aware Generator of GANs Based on Conditionally-Independent Pixel Synthesis. The problem of mirror symmetry refers to the sudden change of the direction of the bangs near the yaw angle of pi/2. We propose to use an auxiliary discriminator to solve this problem. Note that in the initial stage of training, the auxiliary discriminator must dominate the generator more than the main discriminator...
    Downloads: 0 This Week
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  • 20
    OpticSim.jl

    OpticSim.jl

    Optical Simulation software

    OpticSim.jl is a Julia package for geometric optics (ray tracing) simulation and optimization of complex optical systems developed by the Microsoft Research Interactive Media Group and the Microsoft Hardware Architecture Incubation Team (HART). It is designed to allow optical engineers to create optical systems procedurally and then to simulate and optimize them. Unlike Zemax, Code V, or other interactive optical design systems OpticSim.jl has limited support for interactivity, primarily in...
    Downloads: 2 This Week
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  • 21
    Starlight.jl

    Starlight.jl

    A greedy game engine for greedy programmers

    Welcome to the documentation for Starlight.jl, a greedy application framework for greedy developers. Its primary use case is video games, but the power of Julia, SDL2, Vulkan, and the Bullet Physics SDK can be leveraged to make just about anything you want. With a focus on flexibility and code quality, Starlight aims to be such a framework. It includes a suite of components and integrations that make it particuarly well-suited for video games, so it is not a stretch to call it a "game...
    Downloads: 0 This Week
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  • 22
    TPLS

    TPLS

    High Resolution Direct Numerical Simulation (DNS) of Two-Phase Flows

    TPLS is a powerful and efficient 3D Direct Numerical Simulation (DNS) flow solver to simulate multiphase flows at unprecedented detail, speed and accuracy. This flow solver has been developed by Lennon Ó Náraigh (Mathematical Sciences, University College Dublin), Prashant Valluri (Engineering, University of Edinburgh), David Scott, Toni Collis and Iain Bethune (EPCC at the University of Edinburgh) and Peter Spelt (Université de Lyon1, Claude Bernard) under the aegis of several HECToR /...
    Downloads: 0 This Week
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  • 23
    Harmonica

    Harmonica

    A simple, physics-based animation library

    Harmonica is a Go animation library based on simple physics simulation. It provides tools for creating smooth, natural motion in 2D and 3D applications. The project includes spring animation behavior that can make interface movement feel more organic than fixed linear transitions. It also includes projectile-style simulation that is useful for particles, motion effects, and game-like interactions. Harmonica can be used with terminal interfaces, Bubble Tea applications, and graphical projects...
    Downloads: 0 This Week
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  • 24
    A Sinister Time

    A Sinister Time

    A game made in 2 weeks for a game jam.

    Source code: https://github.com/sherlockholmestech/Game-Jam-2022/ README: https://github.com/sherlockholmestech/Game-Jam-2022#readme
    Downloads: 0 This Week
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  • 25
    TerraForge3D

    TerraForge3D

    Cross Platform Professional Procedural Terrain Generation & Texturing

    TerraForge3D is an advanced procedural terrain generation tool that allows users to create stunning, customizable landscapes using an intuitive node-based interface. Built in C++ with Vulkan, ImGui, and ImGuiNodeEditor, TerraForge3D supports real-time editing and visualization of terrain, water, and environmental effects. It’s ideal for game developers, VFX artists, and simulation creators who want full control over terrain features without relying on pre-built assets. The software also...
    Downloads: 5 This Week
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