Welcome to the documentation for Starlight.jl, a greedy application framework for greedy developers. Its primary use case is video games, but the power of Julia, SDL2, Vulkan, and the Bullet Physics SDK can be leveraged to make just about anything you want. With a focus on flexibility and code quality, Starlight aims to be such a framework. It includes a suite of components and integrations that make it particuarly well-suited for video games, so it is not a stretch to call it a "game engine". However, Starlight is most fundamentally a scripting layer for SDL, Vulkan, and Bullet (via the Telescope backend), meaning it can be used for any application that needs high-performance rendering and physics. Furthermore, there are plans to allow selective enabling of different subsystems, meaning it could be used for GUI apps or pure physics simulation or anything else you can imagine.

Features

  • Coroutines
  • Event handling
  • App lifecycle management
  • DataFrames-based entity component system
  • SDL2 integration for windowing, audio, fonts, input, and networking
  • Vulkan rendering
  • Bullet Physics SDK integration

Project Samples

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License

MIT License

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Additional Project Details

Programming Language

Julia

Related Categories

Julia Data Visualization Software

Registered

2023-11-29