Showing 58 open source projects for "python game engine"

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  • 1
    RE/flex lexical analyzer generator

    RE/flex lexical analyzer generator

    The regex-centric, fast lexical analyzer generator for C++

    A C++ high-performance regex library and Flex-compatible lexical analyzer generator with full Unicode support, new indentation anchors, lazy quantifiers, and many other modern features. Accepts Flex lexer specification syntax and is compatible with Bison/Yacc parsers. Generates reusable source code that is easy to understand. Supports fast scanning of UTF-8/16/32 files, strings, and streams. The reflex scanner generator generates clean C++ lexer class code that is thread-safe. Generates...
    Downloads: 8 This Week
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  • 2
    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL (Script) and more

    Delphi : VRCalc++ OOSL & + (Paged List, TextEditor, VRAstroVision ...)

    Vincent Radio {Adrix.NT} Sources Library & Applications : Delphi C++ Java VRCalc++ C# VRCalc++ Object Oriented Scripting Language - Engine Source Pascal Code - Delphi Packages Build Prjs - VRCalc++ Scripted System Std RT Library - Guides & Docs (CHM, PDF, DOCX) - VCL & FMX (FireMonkey) Support - Script Test Code (Lang RTL VCL FMX) - Visual Stage Project : VCL & FMX Paged Lists & Iterators : Delphi C++ Java C# Multi-Dim Arrays & Direct Graph Classes : Delphi C++ Java VRCalc++...
    Downloads: 0 This Week
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  • 3
    PVLE

    PVLE

    C++ lightweight cross-platform game engine

    PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
    Downloads: 0 This Week
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  • 4
    OpenGL Canvas

    OpenGL Canvas

    An Android library that provides views using openGL canvas

    ...Ideal for real-time graphics, games, or custom views, this project provides a fast and flexible alternative to Android’s software rendering without the need for a full game engine. It bridges the gap between low-level graphics APIs and high-level UI rendering.
    Downloads: 5 This Week
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  • 5
    FairScale

    FairScale

    PyTorch extensions for high performance and large scale training

    FairScale is a collection of PyTorch performance and scaling primitives that pioneered many of the ideas now used for large-model training. It introduced Fully Sharded Data Parallel (FSDP) style techniques that shard model parameters, gradients, and optimizer states across ranks to fit bigger models into the same memory budget. The library also provides pipeline parallelism, activation checkpointing, mixed precision, optimizer state sharding (OSS), and auto-wrapping policies that reduce...
    Downloads: 2 This Week
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  • 6
    MetalANGLE

    MetalANGLE

    OpenGL ES to Metal API translation layer

    metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware-accelerated.
    Downloads: 1 This Week
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  • 7
    Game-Programmer-Study-Notes

    Game-Programmer-Study-Notes

    A collection of reading notes from my career as a game programmer

    The Game-Programmer-Study-Notes project is a comprehensive collection of study materials aimed at aspiring and professional game developers. It compiles notes, tutorials, and references covering a wide range of topics such as graphics programming, game engine architecture, mathematics, and optimization techniques. The repository is structured to guide learners through fundamental and advanced concepts, making it suitable for both beginners and experienced programmers. ...
    Downloads: 1 This Week
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  • 8
    Nim Game Library

    Nim Game Library

    NimGL is a Nim library that offers bindings for popular libraries

    NimGL (Nim Game Library) is a collection of bindings for popular libraries, mostly used in computer graphics. A library of libraries. This collection of bindings is heavily inspired by LWJGL3. It enables low-level access and it is not a framework, so we highly encourage you to use a game engine if you do not have experience in working with low-level graphics development.
    Downloads: 0 This Week
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  • 9
    Minkowski Engine

    Minkowski Engine

    Auto-diff neural network library for high-dimensional sparse tensors

    The Minkowski Engine is an auto-differentiation library for sparse tensors. It supports all standard neural network layers such as convolution, pooling, unspooling, and broadcasting operations for sparse tensors. The Minkowski Engine supports various functions that can be built on a sparse tensor. We list a few popular network architectures and applications here. To run the examples, please install the package and run the command in the package root directory. Compressing a neural network to...
    Downloads: 0 This Week
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  • 10
    earthengine-py-notebooks

    earthengine-py-notebooks

    A collection of 360+ Jupyter Python notebook examples

    earthengine-py-notebooks is a comprehensive collection of hundreds of Jupyter Python notebooks that serve as examples and tutorials for using the Google Earth Engine Python API. These notebooks are organized into thematic areas such as image processing, machine learning, visualization, filtering, and asset management, exposing users to real geospatial analysis tasks. The repository makes it easier to explore Earth Engine’s large geospatial data catalog, interactively display map layers, and generate visual insights without the need for external GIS software by leveraging interactive widgets and mapping libraries. ...
    Downloads: 0 This Week
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  • 11
    Zipline

    Zipline

    Zipline, a Pythonic algorithmic trading library

    Zipline is a Pythonic algorithmic trading library. It is an event-driven system for backtesting. Zipline is currently used in production as the backtesting and live-trading engine powering Quantopian -- a free, community-centered, hosted platform for building and executing trading strategies. Quantopian also offers a fully managed service for professionals that includes Zipline, Alphalens, Pyfolio, FactSet data, and more. Installing Zipline is slightly more involved than the average Python package. For a development installation (used to develop Zipline itself), create and activate a virtualenv, then run the etc/dev-install script. ...
    Downloads: 0 This Week
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  • 12

    Boss Engine

    8-bit Graphical API for Java

    Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
    Downloads: 0 This Week
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  • 13
    Euler

    Euler

    A distributed graph deep learning framework.

    As a general data structure with strong expressive ability, graphs can be used to describe many problems in the real world, such as user networks in social scenarios, user and commodity networks in e-commerce scenarios, communication networks in telecom scenarios, and transaction networks in financial scenarios. and drug molecule networks in medical scenarios, etc. Data in the fields of text, speech, and images is easier to process into a grid-like type of Euclidean space, which is suitable...
    Downloads: 0 This Week
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  • 14

    Wheefun Ingeniously Retro Engine

    Low-Level Game Engine for Retro Platforms

    WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816.
    Downloads: 0 This Week
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  • 15
    PyQtRPT

    PyQtRPT

    Pyside QtRPT

    Pyside QtRPT Python Binding for QtRPT (PySide Shiboken) QtRPT Report Engine Python Report License LGPL3 compatible with QtRPT (see license) """QtRPT is the easy-to-use print report engine written in C++ QtToolkit. It allows combining several reports in one XML file. For separately taken field, you can specify some condition depending on which this field will display in different font and background color, etc.
    Downloads: 0 This Week
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  • 16
    Shockolate

    Shockolate

    A minimalist and cross platform System Shock source port

    SystemShock is the open-source reimplementation of System Shock, a groundbreaking 1994 cyberpunk FPS/RPG hybrid originally developed by Looking Glass Studios. This project reverse-engineers the original DOS game, porting it to modern systems while preserving gameplay, visuals, and audio as authentically as possible. It uses SDL2 and modern C++ to bring the classic experience to new platforms, with options for widescreen support and quality-of-life enhancements. SystemShock’s open codebase...
    Downloads: 6 This Week
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  • 17
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    ...Its simplicity allows developers to understand the entire rendering pipeline without the complexity of modern game engines. The codebase is structured as a learning resource, guiding users through the process of building a basic game engine from scratch. It is particularly useful for those interested in retro game development or low-level graphics programming. Overall, tinyraycaster offers a concise and accessible introduction to real-time rendering techniques used in early 3D games.
    Downloads: 0 This Week
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  • 18

    Tygamusic

    A pygame music lib.

    This lib was produced while I was programming an other program/game. I was tired of pygame's bad system of handling playlists and the management of music in general. With this lib I want to create an layer that allows you to interact with the music, how you would expect it. Currently featuring: -Playlist -Normal pausing and resuming (played time isn’t lost when new song is loaded) -Automatic recognition of songs and adding them to a separate list
    Downloads: 0 This Week
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  • 19
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
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  • 20

    Rpg.NET

    Performance enhancement API for RPG Maker XP, VX, VXA.

    Rpg.NET is an API built using the .NET Framework for both improving performance and enhancing the RPG Maker series (XP, VX, and VXA). Contained within are various functions and classes that extend the ability of RPG Maker in areas such as graphics, audio, and Windows API interop. Included is a Ruby script that is the wrapper around the library, so it can be used as any other script within your game.
    Downloads: 3 This Week
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  • 21
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 22
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 23
    Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL. This library was designed for students and primer Java programmer.
    Downloads: 0 This Week
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  • 24
    D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
    Downloads: 0 This Week
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  • 25
    The Flatware Engine aims to be a cross-platform, resolution-independent engine and toolset for developing 2D games (side scroller, isometric, etc.)
    Downloads: 0 This Week
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