Showing 10 open source projects for "synchronization"

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  • 1
    NSync

    NSync

    nsync is a C library that exports various synchronization primitives

    nsync is a portable C library that provides a collection of advanced synchronization primitives designed to facilitate safe and efficient multithreaded programming. It offers reader-writer locks, condition variables, run-once initialization, waitable counters, and waitable bits for coordination and cancellation between threads. Unlike traditional pthreads-based synchronization, nsync introduces conditional critical sections, allowing developers to wait for arbitrary conditions without explicit signaling or complex loop-based logic. ...
    Downloads: 4 This Week
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  • 2
    libuv

    libuv

    Cross-platform asynchronous I/O

    libuv is a high-performance, multi-platform C library focusing on asynchronous I/O, originally developed for Node.js. It provides a consistent event-loop and I/O abstraction layer across a range of systems, making non-blocking operations portable and efficient. Full-featured event loop backed by epoll, kqueue, IOCP, event ports. Asynchronous TCP and UDP sockets. Asynchronous DNS resolution. Asynchronous file and file system operations. File system events, ANSI escape code-controlled TTY. IPC...
    Downloads: 0 This Week
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  • 3
    libplacebo

    libplacebo

    Official mirror of libplacebo

    libplacebo is a flexible, high-performance graphics library built on top of Vulkan, designed to provide reusable GPU-accelerated components for media applications. It originated as a core part of the rendering pipeline for the mpv media player and has since grown into a standalone library used for tone mapping, dithering, color space conversion, and more. libplacebo is ideal for developers looking to integrate sophisticated video rendering and post-processing into their own applications with...
    Downloads: 0 This Week
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  • 4
    librg

    librg

    Making multi-player gamedev simpler since 2017

    ...It came a long way in stripping out things that were non-essential, slowly sculpting into its current form, which you are able to see and use today. Usually, the networked game world consists of a set of networked players and a bunch of networked entities. The typical variant of setting up the synchronization relations between entities and players is to set up Everything-to-Everyone connections.
    Downloads: 0 This Week
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  • 5
    flom

    flom

    Free Lock Manager

    FLoM is a free open source distributed lock manager that can be used to synchronize shell commands, scripts and custom developed software. When used in a shell environment, FLoM manages process synchronization in the same way that "nice" manages process prioritization. Shell commands, scripts and custom programs can be synchronized inside a single system or in a network of IP connected systems. FLoM supports different types of abstract resources: simple, numeric, set, hierarchical and transactional sequence. libflom, the library shipped with FLoM, allows you to develop your own application using a simple C, C++, Java, Perl, PHP or Python client API. ...
    Downloads: 0 This Week
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  • 6

    Wheefun Execution Library

    A Portable Library for Code Execution

    WFEX provides functionality for portably executing code using a variety of different execution types ("executors") from generic job objects, most notably the "tasklet" concept. It also includes synchronization primitives such as locks and barriers. This library can be included in your project to implement certain forms of high-performance computing into your projects and has bindings planned for C, C++, and Objective C. It abstracts away various concepts that are often relegated to system APIs that are frequently incompatible with each other.
    Downloads: 0 This Week
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  • 7
    FastFlow: programming multi-core

    FastFlow: programming multi-core

    Pattern-based multi/many-core parallel programming framework

    FastFlow is a C/C++ programming framework supporting the development of pattern-based parallel programs on multi/many-core, GPUs and distributed platforms. FastFlow run-time is built upon non-blocking threads and lock-free queues. Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on commodity multi-core. FastFlow works on x86, x86_64, PPC, ARM, and Linux, Mac and Win XP/7. From Jan 1, 2018 code development migrated on GitHub at https://github.com/fastflow/fastflow
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    Downloads: 0 This Week
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  • 8

    neuranep

    Neural Network Engineering Platform

    ...Microthreads are general processing elements that can also represent non-neural elements, such as cell populations, extracellular space, emulating sensory activity, etc. NeuraNEP handles microthread scheduling, synchronization, distribution and communication. This project is a fork of SpikeOS (sourceforge.net/projects/spikeos) and represents a major update to that code base, including a scripting interface and low-level rewrite of several components. SpikeOS was oriented towards computational modeling. NeuraNEP is oriented toward neural network research.
    Downloads: 2 This Week
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  • 9
    vfTasks parallelization library
    vfTasks is a C library to ease the implementation of concurrent tasks: thread pool to efficiently create and reuse tasks, highly efficient inter-task synchronization, and streaming interfaces to stream data from one task to another.
    Downloads: 0 This Week
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  • 10
    vfStream - software streaming library
    C library to quickly implement streaming communication between parallel threads. Optimized for use in embedded systems. Allows FIFO behavior as well as separate data access and synchronization. NOTE: development has moved to the vfTasks project.
    Downloads: 1 This Week
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