Showing 21 open source projects for "computer graphics"

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  • 1
    Kornia

    Kornia

    Open Source Differentiable Computer Vision Library

    Kornia is a differentiable computer vision library for PyTorch. It consists of a set of routines and differentiable modules to solve generic computer vision problems. At its core, the package uses PyTorch as its main backend both for efficiency and to take advantage of the reverse-mode auto-differentiation to define and compute the gradient of complex functions. Inspired by existing packages, this library is composed by a subset of packages containing operators that can be inserted within...
    Downloads: 7 This Week
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  • 2
    ArrayFire

    ArrayFire

    ArrayFire, a general purpose GPU library

    ArrayFire is a general-purpose tensor library that simplifies the process of software development for the parallel architectures found in CPUs, GPUs, and other hardware acceleration devices. The library serves users in every technical computing market. Data structures in ArrayFire are smartly managed to avoid costly memory transfers and to take advantage of each performance feature provided by the underlying hardware. The community of ArrayFire developers invites you to build with us if...
    Downloads: 4 This Week
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  • 3
    Think Python

    Think Python

    Jupyter notebooks and other resources for Think Python

    ...Supporting resources include solution notebooks, turtle graphics utilities, diagrams, sample data, images, and downloadable notebook archives. The notebook format lets readers modify examples and test ideas while studying each concept. It serves both independent learners and instructors who need adaptable course materials for an introductory programming class.
    Downloads: 0 This Week
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  • 4
    glslmath

    glslmath

    C++ header-only library that simulates GLSL math

    ...It rather aims to provide a convenient single header file that implements the most commonly used subset of GLSL so that it is easy to use for rapid prototyping and GLSL teaching purposes. It is used at the Georg-Simon Ohm University of Applied Sciences in Nuremberg for teaching computer graphics courses.
    Downloads: 7 This Week
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  • 5
    Allegro.pas

    Allegro.pas

    Game library for Pascal

    Allegro.pas is a wrapper to use the Allegro Game Library with Pascal compilers (Delphi, Free Pascal, etc). Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. * Graphics: 2D and 3D, OpenGL and D3D. * Controls: Keyboard, mouse, joystick, gamepad... * Sound and music.
    Downloads: 19 This Week
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  • 6

    CaChars

    Graphics mode console I/O for the TRS-80 Color Computer

    This is an add-on for the CoCo Extended Color BASIC that implements 51x24 and 64x24 text screens. All operation of the BASIC interpreter works naturally. It is developed in 6809 assembly language. It may be assembled with LWTOOLS (http://lwtools.projects.l-w.ca) under Linux, or with Windows cross-assemblers such as Chet Simpson's CASM which is included in RainbowIDE. In order to build a disk image, you will also need the Toolshed utility suite....
    Downloads: 0 This Week
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  • 7
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 83 This Week
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  • 8
    Real Time Rendering 4th

    Real Time Rendering 4th

    Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

    The Real Time Rendering 4th Bibliography Collection project is an extensive curated bibliography that complements the fourth edition of the Real-Time Rendering book. It aggregates research papers, articles, and references related to computer graphics and real-time rendering techniques. The collection is organized by topic, allowing users to explore areas such as lighting, shading, geometry, and rendering pipelines. It serves as a valuable reference for students, researchers, and professionals seeking in-depth knowledge of graphics technology. The repository provides direct access to a wide range of academic and industry resources, facilitating further study. ...
    Downloads: 0 This Week
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  • 9
    Pythonidae

    Pythonidae

    Curated decibans of scientific programming resources in Python

    ...The repository organizes tools and libraries into domain-specific categories, including mathematics, statistics, machine learning, artificial intelligence, biology, chemistry, physics, earth sciences, and supercomputing. It also covers practical areas such as build automation, databases, APIs, computer graphics, and utilities, offering a structured reference for both academic and applied work. While the primary focus is on Python, some entries also highlight resources implemented in other languages like Julia, R, Go, and Java. The project emphasizes open contribution, allowing the community to continuously expand and refine the index. ...
    Downloads: 2 This Week
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  • 10
    Nim Game Library

    Nim Game Library

    NimGL is a Nim library that offers bindings for popular libraries

    NimGL (Nim Game Library) is a collection of bindings for popular libraries, mostly used in computer graphics. A library of libraries. This collection of bindings is heavily inspired by LWJGL3. It enables low-level access and it is not a framework, so we highly encourage you to use a game engine if you do not have experience in working with low-level graphics development. These bindings contain several optional helper procedures to help with development and to better suit it to the language.
    Downloads: 0 This Week
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  • 11
    tracking.js

    tracking.js

    A modern approach for Computer Vision on the web

    The tracking.js library brings different computer vision algorithms and techniques into the browser environment. By using modern HTML5 specifications, we enable you to do real-time color tracking, face detection and much more, all that with a lightweight core (~7 KB) and intuitive interface. To get started, download the project. This project includes all of the tracking.js examples, source code dependencies you'll need to get started. Unzip the project somewhere on your local drive. The...
    Downloads: 0 This Week
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  • 12

    utahrle

    Library and tools for dealing with the RLE raster image format

    Utah Raster Toolkit is a collection of programs and C routines for dealing with raster images commonly encountered in computer graphics. Called the RLE format, it uses run length encoding to reduce storage space for most images. URT was originally developed by the University of Utah.
    Downloads: 0 This Week
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  • 13

    Ionflux Computer Graphics Toolkit

    Toolkit for 2D and 3D computer graphics

    NOTICE: This repository of IFCG will no longer be maintained. You can find the current version at https://github.com/TehFlux/ifcg The Ionflux Computer Graphics Toolkit is a collection of libraries for 2D and 3D graphics processing. The toolkit is written primarily in C++ and has full Python bindings for all components.
    Downloads: 0 This Week
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  • 14
    Open PHIGS

    Open PHIGS

    PHIGS (Programmer's Hierarchical Interactive Graphics System)

    PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation, which takes full advantage of the accelerated drawing capabilities in the hardware. ...
    Downloads: 2 This Week
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  • 15
    GLSVe
    The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
    Downloads: 0 This Week
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  • 16
    A C# library for use in image processing and computer vision research.
    Downloads: 1 This Week
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  • 17
    Books (zengfeng)

    Books (zengfeng)

    Collection of scanned/digitized books, tutorials, and source code

    The “books” repository is a collection of scanned / digitized books, tutorials, source code and documents related to Flash / ActionScript 3.0 and graphics/game programming. It includes Chinese translations and source code for AS3 animation, Stage3D tutorials, 3D mathematics, etc. It is more of a resource repository than a software product.
    Downloads: 0 This Week
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  • 18
    An open source Java implementation to interpret and render Computer Graphics Metafile (CGM) graphics files.
    Downloads: 4 This Week
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  • 19
    OpenCV-AR
    OpenCV-AR is a software library used for Augmented Reality development. It is targeted on Linux, though it is also able to work on Windows platform. It is an alternative to ARToolKit for Augmented Reality application development.
    Downloads: 0 This Week
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  • 20
    Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
    Downloads: 0 This Week
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  • 21
    Clothes - sewing CAD for creation of models of clothes. Based on the new concept of the automated designing of clothes with use of parametrical model. Creates a base design of model of clothes and allows to change it depending on necessity of updating.
    Downloads: 2 This Week
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