CSJB (Crystal Space Java Binding) is a package of java classes, that can interface with the Crystal Space 3D engine, via Java's Java Native Interface (JNI).
Generates any PDF/TXT report without any headaches with a new geneartion report renderingengine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
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Raytracing renderingengine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
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A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!
jlpv is a Java Light PACS Viewer application useful for review series or images from DICOM data retrieved from the DCM4CHEE PACS system. It also uses ImageJ as a renderingengine or viewer. This project is in a early stage.