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The Aglets SoftwareDevelopmentKit (ASDK) is a framework and environment for developing and running mobile agents. Mobile Agents are a type of software agents that have the unique ability to transport themselves from one system to another. Doing so, an
This project is a prototype of evolutionary computation algorithms implementations for Android.
We, Tom BERNARD and Ugo PICHE, were asked to do this project as part of our electronic & computer science in the Polytech'Paris-UPMC engineer school, in France.
We wanted to thank Mario Zechner and all contributors behind the fabulous libGDX project (https://code.google.com/p/libgdx/) which allowed us to use Box2D and OpenGL ES more, more easily than without this API.
Ligthweight Toolkit is a framework which uses LWJGL.
It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
Visualise Coordinate geometry using easy and powerful commands
Pace up your procedural graphics, using command based way to draw all sorts of primitives. This is easy and powerful at the same time. And then export this pseudo code, to Language/Platform of your choice. We aim to support as many, but Qt, wxWidgets, OpenGl, Allegro etc. will be supported
OpenMCD wants to become a top-class collection of open source, eclipse based development and debugging tools for the development of electronic control units (ECUs). MCD stands for measurement, calibration and diagnostics: three activities often performed during the development of software for embedded and mechatronic systems.
JJack is a JACK audio driver for the Java Sound API and a framework for the Java programming language that allows Java applications to use the JACK Audio Connection Kit.
WideStudio is an Integrated Development Environment (IDE) for building window applications in C++, Ruby, Python an Perl for Windows, MacOSX, Linux, FreeBSD, SOLARIS and other unix and BTRON and T-Engine. This is open and free (under MIT/X Consortiun Lice
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
This is a fork of the FengGUI project which can be found here https://sourceforge.net/projects/fenggui/. Why a fork? Because we're in a rush of getting FengGUI to work for betaville http://betaville.net.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
The Virtual Commons (http://commons.asu.edu) is an open software initiative devoted to computational experiments on collective action and resource governance and funded by Arizona State University's Center for Behavior, Institutions, and the Environment (http://cbie.asu.edu).
NOTE: we've moved our development to GitHub at https://github.com/virtualcommons - please look for the latest versions there.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
The Eclipse OpenGL Pack is an Eclipse PlugIn, which provides an easy-to-use way to develop and deploy OpenGL-enhanced Java applications within the Eclipse IDE. It includes all external libraries that are required to get an OpenGL application started.
The Java Teamspeak 3 Server Query SoftwareDevelopmentKit is a Java Library that provides Classes to access the Teamspeak Server Query for easy integreating TSSQ into Java Desktop- or Web-Applications.
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
UGL is Java to OpenGL adapter library: designed to be used in scientific applications; works on wide range of host systems: Windows, Linux, Solaris, AIX, IRIX, HP-UX and Mac OS X; supports Java from 1.1.8 to 1.6