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...It contains a player (Pregor) controlled by the user and an NPC (Dorban) controlled by the Svarog interpreter. The objective is to kill the vampire. Or at least to attack him with the optimal chances. The Svarog AI library contains a new optimization algorithm based on so called hidden variables. In order to achieve the objective Dorban will try to convince Pregor to accompany him, and together they will try to find the vampire in a graph with 5 city nodes. When accompanying Dorban use menu item "follow orders" to follow his orders.
The MaxParser is written in c++ and can parse with first, second, third and fourth order projective Graph-based Dependency parsing algorithm. The project is the new version of the project "Max-MSTParser".
If you want to use this software for research, please reference this web address in your papers
POGA - Parameter's Optimization by Genetic Algorithm - Developed by Leonardo Santos (LAC-INPE :: santoslbl@gmail.com) and José Miranda (IF-UFBA :: vivas@ufba.br). 114 Downloads of the first version. Second version avaliable.
This project has been renamed to oooark. Old file releases will still be available here. uvsim is a project focused on enabling algorithm development for unmanned systems. It is being constructed to provide an identical interface to simulations and h
This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
Integer Singular Value Decomposition Genetic Algorithm Function Fitter. This is an optimization algorithm that performs a similar role to a neural network.
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It's an implementation of the A* algorithm together with a grid processor which pre-processes 8-bit bpm graphic files using a variable resolution and an SDL user interface to test it.