Showing 106 open source projects for "python ai game"

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  • 1
    iX

    iX

    Autonomous GPT-4 agent platform

    IX is a platform for designing and deploying autonomous and [semi]-autonomous LLM-powered agents and workflows. IX provides a flexible and scalable solution for delegating tasks to AI-powered agents. Agents created with the platform can automate a wide variety of tasks while running in parallel and communicating with each other.
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  • 2
    SuperAGI

    SuperAGI

    A dev-first open source autonomous AI agent framework

    An open-source autonomous AI framework to enable you to develop and deploy useful autonomous agents quickly & reliably. Join a community of developers constantly contributing to make SuperAGI better. Access your agents through a graphical user interface. Interact with agents by giving them input, permissions, etc. Agents typically learn and improve their performance over time with feedback loops. Run multiple agents simultaneously to improve efficiency and productivity. Connect to multiple...
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  • 3
    AgentVerse

    AgentVerse

    Designed to facilitate the deployment of multiple LLM-based agents

    AgentVerse is designed to facilitate the deployment of multiple LLM-based agents in various applications, which primarily provides two frameworks: task-solving and simulation.
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  • 4
    Dragonfire

    Dragonfire

    The open-source virtual assistant for Ubuntu based Linux distributions

    Dragonfire is the open-source virtual assistant project for Ubuntu-based Linux distributions. Her main objective is to serve as a command and control interface to the helmet user. So that you will be able to give orders just by using your voice commands and your eye movements. That makes the helmet handsfree. We are planning to ship Dragonfire as a preinstalled software package on DragonOS Linux Distribution. DragonOS will be a Linux distribution specially designed for the helmet. It will...
    Downloads: 1 This Week
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  • 5

    PyGOAPng

    Python Goal Oriented Action Planning (GOAP) library

    A library for implementing GOAP in an AI agent. Based on pygoap v3 by Leif Theden et al. Updated code to work without having pygame installed, bug-fixed functions to make them implement the behaviors that were expected, and implemented desired behaviors so that the Pirate demo works properly for all known actions and goals.
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  • 6
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit:...
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  • 7

    ANGie

    Alice Next Generation (internet entity)

    An AIML based chat bot building on the original Alice AIML 1.0.1 set produced by Dr. Wallace and the ALICE AI Foundation and the PyAIML code base written by Cort Stratton, the ANGie project incorporates additional AIML sets, adds its own AIML to the set, adds new AIML tags and additional code to provide more dynamic responses and more logical case-based-reasoning. Reading through most AIML sets it seems like the authors' intention was to have a response to every input that a bot has ever...
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  • 8
    WumpusWorld-CSharp

    WumpusWorld-CSharp

    A Wumpus World in c# and prolog with a GUI

    Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig). This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI. C# has the main environment of the game and the GUI The GUI was created using WPF , Windows Presentation Foundation Prolog is used as the knowledgebase of the agent of Wumpus World In order for C# to communicate with Prolog a...
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  • 9

    Game of Giants - 2 player AI

    2 Player (Bot or Human) AI Gaming

    Game of the Giants is a two-player board game which is played on a 10x10 grid of cells. Each player has four giants having initial configuration as shown in starting stage. A move consists of two subsequent actions: 1. One moves one of one's own giant one or more empty squares in a straight line (orthogonally), exactly as rook moves in chess, it may not cross or enter a square occupied by a giant or an arrow. 2. After moving, the giant shoots an arrow from its landing square to another...
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  • 10
    GGPServer is a web server based on Apache Tomcat that allows to play and watch matches between registered general game glaying (http://en.wikipedia.org/wiki/General_Game_Playing) programs.
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  • 11
    aCompute

    aCompute

    Aims to enable researcher to tap in to mobile computing capability

    This is a software agent based computing program that will enable researchers and other users to tap in computing power of machine available by sharing work load on the fly with zero configuration on network & resources A self organizing agent program that will understand network and its resource. where as the only job left to researcher is to split up jobs in several chunks of programs either parallel or sequential jobs and go issue the job (A visual Modeler or Scripting support need to...
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  • 12
    USARSim (Unified System for Automation and Robot Simulation) is a high-fidelity simulation of robots and environments based on the Unreal Tournament game engine. It is intended as a research tool and is the basis for the RoboCup rescue virtual robot comp
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  • 13
    Star Ships Learning Framework
    The Star Ships Learning Framework (SSLF) provides basic routines and methods in order to interact with the space shooter Star Ships V2.1. It provides the necessary interfaces for controlling the program's ships and its logic from outside the game.
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  • 14
    Malware Analysis Network in Taiwan <Man in Taiwan, MiT> Welcome to contact us (TonTon@TWMAN.ORG) if you are interested in collaborating with us. This project is open source and distributed under the GNU General Public License version 3. Please feel free to add to or modify this source and propose changes or new converters. Developer & Copyrighted by : TonTon Hsien-De Huang Prompter: Jazz Yao-Tsung Wang, Figaro Chen-Ho Yang | Logo Desinger:Temaki Guo Community on...
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  • 15
    Hydroponic Automation Platform (HAPI)

    Hydroponic Automation Platform (HAPI)

    Technologies for automating food production on various scales

    The Hydroponic Automation Platform Initiative (HAPI) develops and provides hardware and software components for automating food production using hydroponic, aquaponics, and precision agriculture techniques. High-yield production in urban settings is one of the primary goals. Artifacts include hardware design (mainly Arduino-based), firmware, management software and reporting modules.
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  • 16
    A python framework for fuzzy inference computations
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  • 17
    Simple program for artificial neural network users. Right now the program can manipulate with Feed forward back propagation network.
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  • 18
    Game Engine and AI framework for playing No Limit Holdem
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  • 19
    This is a Draft project for implementation of Automate Tools for Mid-Sized Compagny for deployment and prototyping Standards and Regulation @work ! This will also lead to computability and prediction of effort Thru resolution of Human action @Work...
    Downloads: 3 This Week
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  • 20

    Game of Turmites

    Conway's Game of Life and Turmites Combined!

    This really isn't a game. It's all very randomly generated, and there is no way for any user input. I'll consider putting some in later. I had been wanting to make the Game of Life for some time as well as make some kind of genetic algorithm based code. So, here is what I came up with. While this may just seem like simplify a graphical display of what boredom looks like... well, it really doesn't go much past that point. If you Don't know what Conway's game of life is: It's the...
    Downloads: 0 This Week
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  • 21

    PyRoboSim2D

    Python+Pygame robot simulator 2D

    2D robotic simulator in Python 2.x, tested in 2.6 and 2.7, under Win7(64) and Ubuntu 10.04 (Lucid). Needs the matching version of Pygame installed! (www.pygame.org) Download the .py file and two .bmp files: -->back2_800_600 for background -->any of the robo1.bmp through robo4.bmp for robot image (different colors). The map of the "room" can be changed by modifying the list of obstacles. Read more in ReadMe.txt and in the .py file comments.
    Downloads: 0 This Week
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  • 22

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced...
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  • 23
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength.
    Downloads: 0 This Week
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  • 24
    Evoversum
    This project has been moved to https://bitbucket.org/pbazant/evoversum/src/master/ . Evoversum is a fast Darwinian evolution simulator. The program simulates a 2D world populated with "animals" which struggle for food, reproduce and may also eat each other. The subject of evolution is their behavior, which may become quite complex. There is an updated video tutorial at http://www.youtube.com/watch?v=nPkZvyVDWJU !
    Downloads: 0 This Week
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  • 25
    Ms. Pac-Man Framework

    Ms. Pac-Man Framework

    Using reinforcement learning with relative input to train Ms. Pac-Man

    This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA. The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of Artificial Intelligence, University of Groningen. It formed the basis of a bachelor's thesis titled "Using reinforcement learning with relative input to train Ms. Pac-Man", L.A.M. Bom (2012).
    Downloads: 0 This Week
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