Open Source Windows Graphics Software - Page 19

Graphics Software for Windows

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  • 1
    Retribution Engine
    The Retribution Engine is designed for first person shooter games on Windows PCs using OpenGL and OpenAL. It is supplied with a range of games and levels and includes fully featured level and model editors. The game and tools also run on Linux using wine/bottles.
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    Downloads: 16 This Week
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  • 2
    Multi File Port Monitor

    Multi File Port Monitor

    Automate print to file tasks in Windows.

    !!! IMPORTANT !!! THE PROJECT HAS BEEN MOVED TO https://github.com/lomo74/mfilemon MFILEMON is a print monitor for 32 and 64 bit MS Windows (2000/XP/2003/2008/2012/Vista/7/8/10). It automates "print to file" jobs choosing the filename according to a pattern. It can redirect data to an external program (e.g. Ghostscript, to produce PDF).
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    Downloads: 12 This Week
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  • 3
    The Chemistry Development Kit
    The Chemistry Development Kit (CDK) is a scientific, LGPL-ed library for bio- and cheminformatics and computational chemistry written in Java. The main home page of the CDK is now at: http://cdk.github.io
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    Downloads: 57 This Week
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  • 4
    This Programm allows you to find Colors you need for a Website. You can choose the color in a ColorDialog and then copy the Hex code to clipboard, and you can type in a Hex code an get shown the Color.
    Downloads: 11 This Week
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  • 5
    Vampyre Imaging Library

    Vampyre Imaging Library

    Image library for Object Pascal.

    Imaging is native Object Pascal (Delphi and FPC) image loading, saving and manipulation library. It is available for several platforms and does not require any third party dynamic libraries.
    Downloads: 13 This Week
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  • 6
    Thatcher Ulrich's game engine testbed. A motley collection of experimental and not-so-experimental game- and graphics-oriented code. Public domain!
    Downloads: 16 This Week
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  • 7
    GIF-Overlay

    GIF-Overlay

    Pure Floating GIF & Image Viewer

    Visit Website: https://duyxyz.github.io/GIF-Overlay/ GIF Overlay is a minimalist and high-performance Windows application designed for viewing GIFs and images with a unique floating experience. Whether you need a reference image for drawing, a desktop decoration, or a lightweight GIF player, GIF Overlay provides a borderless, premium interface that stays exactly where you need it.
    Downloads: 55 This Week
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  • 8
    APNG Disassembler

    APNG Disassembler

    Deconstruct APNG file into a sequence of PNG frames.

    This program converts APNG file into a sequence of individual PNG frames. Command-line interface and GUI viersions. Also, APNG Assembler can be found at http://sourceforge.net/projects/apngasm
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    Downloads: 32 This Week
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  • 9
    AnimateDiff

    AnimateDiff

    Plug-n-play module turning text-to-image models into animation

    AnimateDiff is an open-source project designed to enhance text-to-image diffusion models by adding animation capabilities. It allows users to turn static images generated by popular text-to-image models into animated sequences without requiring additional model training. This plug-and-play tool is compatible with a wide range of community models and facilitates the generation of animation directly from pre-existing text-to-image models. It supports various configurations to create animations with different visual styles, providing flexibility and ease of use for developers and artists interested in exploring dynamic, AI-generated animations.
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    Downloads: 30 This Week
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  • 10
    PGF/TikZ has moved to GitHub: https://github.com/pgf-tikz/pgf THIS REPOSITORY IS NOW UNMAINTAINED PGF is a TeX macro package for generating graphics. It is platform- and format-independent and works together with the most important TeX backend drivers, including pdftex and dvips. It comes with a user-friedly syntax layer called TikZ.
    Downloads: 9 This Week
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  • 11
    3DDFA

    3DDFA

    Fast, accurate and stable 3D dense face alignment

    This work extends 3DDFA, named 3DDFA_V2, titled Towards Fast, Accurate and Stable 3D Dense Face Alignment, accepted by ECCV 2020. The supplementary material is here. The gif above shows a webcam demo of the tracking result, in the scenario of my lab. This repo is the official implementation of 3DDFA_V2. Compared to 3DDFA, 3DDFA_V2 achieves better performance and stability. Besides, 3DDFA_V2 incorporates the fast face detector FaceBoxes instead of Dlib. A simple 3D render written by c++ and cython is also included. This repo supports the onnxruntime, and the latency of regressing 3DMM parameters using the default backbone is about 1.35ms/image on CPU with a single image as input. See requirements.txt, tested on macOS and Linux platforms. The Windows users may refer to FQA for building issues. Note that this repo uses Python3. The major dependencies are PyTorch, numpy, opencv-python and onnxruntime, etc.
    Downloads: 2 This Week
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  • 12
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 2 This Week
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  • 13
    Dream Textures

    Dream Textures

    Stable Diffusion built-in to Blender

    Create textures, concept art, background assets, and more with a simple text prompt. Use the 'Seamless' option to create textures that tile perfectly with no visible seam. Texture entire scenes with 'Project Dream Texture' and depth to image. Re-style animations with the Cycles render pass. Run the models on your machine to iterate without slowdowns from a service. Create textures, concept art, and more with text prompts. Learn how to use the various configuration options to get exactly what you're looking for. Texture entire models and scenes with depth to image. Inpaint to fix up images and convert existing textures into seamless ones automatically. Outpaint to increase the size of an image by extending it in any direction. Perform style transfer and create novel animations with Stable Diffusion as a post processing step. Dream Textures has been tested with CUDA and Apple Silicon GPUs. Over 4GB of VRAM is recommended.
    Downloads: 2 This Week
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  • 14
    Emoji Mart

    Emoji Mart

    One component to pick them all

    Data required for the picker to work has been completely decoupled from the library. That gives developers the flexibility to better control their app bundle size and let them choose how and when this data is loaded. Callback when the Add custom emoji button is clicked. The button will only be displayed if this callback is provided. It is displayed when search returns no results. You can use custom emojis by providing an array of categories and their emojis. Emojis also support multiple skin tones and can be GIFs or SVGs. You can use custom category icons by providing an object with the category name as key and the icon as value. Currently supported formats are svg string and src. First, you need to make sure data has been initialized. You need to call this only once per page load. Note that if you call init like this, you don’t necessarily need to include data in your Picker props. It doesn’t hurt either, it will noop.
    Downloads: 2 This Week
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  • 15
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will enable them to create high quality 2D and 3D rendering with ease. For both artists and developers, our system will rely on as few parameters as possible to reduce trial and error and allow users to quickly master the material model. A physically based approach must not preclude non-realistic rendering. User interfaces for instance will need unlit materials. Our primary goal is to design and implement a rendering system able to perform efficiently on mobile platforms.
    Downloads: 2 This Week
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  • 16
    GIMP Plugin Pixel Art Scalers

    GIMP Plugin Pixel Art Scalers

    Gimp plugin for scaling / rescaling images

    The GIMP Plugin: Pixel Art Scalers is a tool for rescaling images using algorithms optimized for pixel art, such as HQX, XBR, and ScaleX. These scalers resize graphics while preserving the sharpness and clarity of pixel art, avoiding blurring and pixelation. The plugin integrates into GIMP's interface, providing users with options to adjust scaling parameters and improve the quality of upscaled images.
    Downloads: 2 This Week
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  • 17
    HDcube

    HDcube

    This is an ESRGAN model trained specifically for upscaling GameCube

    This is an ESRGAN model trained specifically for upscaling GameCube and Wii textures, but it can of course be used for other textures from that period, like PlayStation 2, Xbox or PC games from that time. It can be used for all image formats supported by Gamecube and Wii hardware and can remove its typical artifacts like CMPR Block Compression (DXT1 algorithm, also known as BC1), color palette errors, color reduction up to 8bit color depth and 1bit alpha depth. I recommend chaiNNer, which offers a graphical user interface and is based on a node system that can be used to solve very simple as well as very complex tasks effectively by "chaining" nodes together. You get the best quality if you upscale the alpha channel separately.
    Downloads: 2 This Week
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  • 18
    Kingfisher

    Kingfisher

    Lightweight, pure-Swift library for downloading images from the web

    Kingfisher is a powerful, pure-Swift library for downloading and caching images from the web. It provides you a chance to use a pure-Swift way to work with remote images in your next app. Asynchronous image downloading and caching. Loading image from either URLSession-based networking or local provided data. Useful image processors and filters provided. Multiple-layer hybrid cache for both memory and disk. Fine control on cache behavior. Customizable expiration date and size limit. Cancelable downloading and auto-reusing previous downloaded content to improve performance. Independent components. Use the downloader, caching system, and image processors separately as you need. Prefetching images and showing them from the cache to boost your app. View extensions for UIImageView, NSImageView, NSButton and UIButton to directly set an image from a URL. Built-in transition animation when setting images. Customizable placeholder and indicator while loading images.
    Downloads: 2 This Week
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  • 19
    LDtk

    LDtk

    Modern, lightweight and efficient 2D level editor

    A modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness. I created this tool from my 20+ years of experience creating various games (including Dead Cells and game jams). To be exact, LDtk is “pay-what-you-want, including free“, even for commercial projects. Everything you create using LDtk is yours. By the way, LDtk is also open-source, so you could even grab the code and adapt it to your needs. Every UI details were carefully designed to make the process of creating levels as smooth as possible. For every new tool out there, there is this moment when you need to write the importer for your fav engine. I’ve been there too: so LDtk offers a Super Simple Export option. And by “simple”, I mean it. Define some simple rules in a visual editor and let LDtk do the boring part of the skinning job for you. Choose your world layout among “Grid-vania”, “linear”, or “free” and reorganize all your levels using plain old simple drag-n-drop.
    Downloads: 2 This Week
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  • 20
    Lottie

    Lottie

    Render After Effects animations natively on Mobile, Web & React Native

    Lottie is a wonderful library for Android, iOS, Web, and Windows that works by parsing Adobe After Effects animations that have been exported as json with Bodymovin, and then rendering these natively on mobile and on the web! Now you can have beautiful animations without engineers having to recreate everything by hand. Building animations by hand is time consuming, and other animation alternatives like Gifs and Png sequences don’t offer the same flexibility and varied features that Lottie offers. With Lottie, you can achieve exquisite animations exactly how you want, with no additional engineering effort whatsoever. Take a look at the many beautiful animation possibilities available to you on http://airbnb.io/lottie/
    Downloads: 2 This Week
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  • 21
    Lychee

    Lychee

    A great looking and easy-to-use photo-management-system

    Lychee is a free photo-management tool, which runs on your server or web-space. Installing is a matter of seconds. Upload, manage and share photos like from a native application. Lychee comes with everything you need and all your photos are stored securely. Managing your photos has never been easier. Upload, move, rename, describe, delete or search your photos in seconds. All in one place, right from your browser. Sharing like it should be. One click and every photo and album is ready for the public. You can also protect albums with passwords if you want. It's under your control. Look at all your images in full-screen mode, navigate forward and backward by using your keyboard or let others enjoy your photos by making them public. Lychee is completely open-source. Everyone can take advantage of the work we have already done and improve it. We are open for every suggestion or help.
    Downloads: 2 This Week
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  • 22
    Mozilla JPEG Encoder Project

    Mozilla JPEG Encoder Project

    Improved JPEG encoder

    MozJPEG improves JPEG compression efficiency achieving higher visual quality and smaller file sizes at the same time. It is compatible with the JPEG standard, and the vast majority of the world's deployed JPEG decoders. MozJPEG is compatible with the libjpeg API and ABI. It is intended to be a drop-in replacement for libjpeg. MozJPEG is a strict superset of libjpeg-turbo's functionality. All MozJPEG's improvements can be disabled at run time, and in that case it behaves exactly like libjpeg-turbo. MozJPEG is meant to be used as a library in graphics programs and image processing tools. We include a demo cjpeg command-line tool, but it's not intended for serious use. We encourage authors of graphics programs to use libjpeg's C API and link with MozJPEG library instead. Progressive encoding with "jpegrescan" optimization. It can be applied to any JPEG file (with jpegtran) to losslessly reduce file size.
    Downloads: 2 This Week
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  • 23
    Nuke

    Nuke

    Image loading system

    Nuke ILS provides an efficient way to download and display images in your app. It's easy to learn and use thanks to a clear and concise API. Its architecture enables many powerful features while offering virtually unlimited possibilities for customization. Despite the number of features, the framework is lean and compiles in just under 3 seconds¹. Nuke has an automated test suite 2x the size of the codebase itself, ensuring excellent reliability. Every feature is carefully designed and optimized for performance. Fast LRU memory cache, native HTTP disk cache, and custom aggressive LRU disk cache. Customize image pipeline using built-in Alamofire, Gifu, FLAnimatedImage, WebP plugins or create your own. Enable progressive decoding with a single line of code. Nuke supports progressive JPEG out of the box, and WebP via a plugin built by the community. Automatically prefetch images ahead of time using either Preheat or native table and collection view prefetching APIs.
    Downloads: 2 This Week
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  • 24
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    OGRE-Next is the next-generation iteration of the OGRE (Object-Oriented Graphics Rendering Engine), a powerful open-source 3D rendering engine designed for real-time applications, games, simulations, and visualizations. It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and post-processing features. With improved performance and a focus on modern graphics APIs, it's ideal for developers building next-gen 3D engines or simulations.
    Downloads: 2 This Week
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  • 25
    OpenGL Mathematics

    OpenGL Mathematics

    Highly Optimized Graphics Math (glm) for C

    Highly optimized 2D|3D math library, also known as OpenGL Mathematics (glm) for `C`. cglm provides lot of utils to help math operations to be fast and quick to write. It is community-friendly, feel free to bring any issues, bugs you faced. Almost all functions (inline versions) and parameters are documented inside the corresponding headers. OpenGL-related functions are dropped to make this lib platform/third-party independent. Make sure you have the latest version and feel free to report bugs, troubles. Euler angles was implemented in reverse order (extrinsic) it was fixed, now they are intrinsic. Make sure that you have the latest version. vec4 and mat4 variables must be aligned. (There will be unaligned versions later). cglm doesn't alloc any memory on heap. So it doesn't provide any allocator. You should alloc memory for out parameters too if you pass pointer of memory location.
    Downloads: 2 This Week
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