DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
Features
- Create and control skeletal 2D animations
- Separate animation data from display logic
- Blend and reuse animation states
- Timeline and bone-based animation editor
- Reduce draw calls with mesh deformation
- Supports Starling and Flash display lists
Categories
AnimationLicense
MIT LicenseFollow DragonBonesAS
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