Showing 9 open source projects for "atom-project"

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  • 1
    KeyboardKit

    KeyboardKit

    KeyboardKit is a Swift library that helps you build custom keyboard

    ...KeyboardKit is a Swift-based SDK that helps you build custom keyboard extensions with Swift and SwiftUI. It extends the native keyboard APIs and provides you with a lot of functionality. The KeyboardKit project is open-source and completely free. It's hosted at GitHub, which is where you find information, documentation, sample code, demo apps etc. KeyboardKit Pro is a license-based extension to KeyboardKit. It unlocks a bunch of pro features, like more locales, localized system keyboards, local and remote autocomplete etc. KeyboardKit comes with support for 50+ locales, with more being added over time. ...
    Downloads: 4 This Week
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  • 2
    WeScan

    WeScan

    Document Scanning Made Easy for iOS

    ...Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. Run Carthage update to build the framework and drag the built WeScan.framework into your Xcode project. Simply add the WeScan framework in the project's Embedded Binaries and Linked Frameworks and Libraries.
    Downloads: 0 This Week
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  • 3
    LTMorphingLabel

    LTMorphingLabel

    Animated morphing effects for UILabel written in Swift

    ...XCFramework is a new option introduced in Xcode 11. You can manually download the pre-compiled LTMorphingLabel.xcframework.zip from the Releases page. Then drag and drop it into your project. Change the class of a label from UILabel to LTMorphingLabel. Programmatically set a new String to its text property. To use interactively, call .pause() after changing .text property, and use updateProgress(progress: Float)to update the progress interactively. Even though this lib was used in a few products on App Store, it’s still an experimental project.
    Downloads: 0 This Week
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  • 4
    Animated Tab Bar

    Animated Tab Bar

    Swift UI module library for adding animation to iOS tabbar items

    :octocat: RAMAnimatedTabBarController is a Swift UI module library for adding animation to iOS tabbar items and icons. iOS library made by @Ramotion. Just add the RAMAnimatedTabBarController folder to your project. Create a new UITabBarController in your storyboard or nib, set the class of the UITabBarController to RAMAnimatedTabBarController in your Storyboard or nib, for each UITabBarItem, set the class to RAMAnimatedTabBarItem, add a custom image icon for each RAMAnimatedTabBarItem, add animation for each RAMAnimatedTabBarItem. Drag and drop an NSObject item into your ViewController, set its class to ANIMATION_CLASS (where ANIMATION_CLASS is the class name of the animation you want to use), and connect the outlet animation in RAMAnimatedTabBarItem to your ANIMATION_CLASS.
    Downloads: 0 This Week
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  • 5
    FoldingCell

    FoldingCell

    An expanding content cell with animation

    Expanding content cell with animation inspired by folding paper card material design. Create a new cell inheriting from FoldingCell. Add a UIView to your cell in your storyboard or nib file, inheriting from RotatedView. Connect the outlet from this view to the cell property foregroundView. Add constraints from this view to the superview. Connect the outlet from this top constraint to the cell property foregroundViewTop. Add other UIViews to your cell, connect the outlet from this view to the...
    Downloads: 0 This Week
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  • 6
    Advance

    Advance

    Physics-based animations for iOS, tvOS, and macOS

    An animation library for iOS, tvOS, and macOS that uses physics-based animations (including springs) to power interactions that move and respond realistically. There are several ways to integrate Advance into your project. Advance animations are applied on every frame (using CADisplayLink on iOS/tvOS, and CVDisplayLink on macOS), allowing for fine-grained control at any time. Animator allows for more flexibility in the types of animation that can be performed, but gives up some convenience in order to do so. Specifically, animators allow for any type of animation or simulation to be performed for a single value. ...
    Downloads: 0 This Week
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  • 7
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. ...
    Downloads: 0 This Week
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  • 8
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways. You can also use the already provided ParticlesLoadingView class to create an animation. Instantiate it by code or in Storyboard and select a built-in ParticleEffect or set the scene.emitterNode to your custom SKEmitterNode object.
    Downloads: 0 This Week
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  • 9
    MPParallaxView

    MPParallaxView

    Apple TV Parallax effect in Swift

    Apple TV Parallax effect in Swift. Rotate the view using a touch or accelerometer. To run the example project, clone the repo, and run pod install from the Example directory first. You can easily customize Parallax View in Storyboard! Jump into the Example project to look at properties. How about an accelerometer parallax instead of touch? Set Accelerometer Enabled to On in Storyboard.
    Downloads: 0 This Week
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