Swift Graphics Software

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  • 1
    Advance

    Advance

    Physics-based animations for iOS, tvOS, and macOS

    An animation library for iOS, tvOS, and macOS that uses physics-based animations (including springs) to power interactions that move and respond realistically. There are several ways to integrate Advance into your project. Advance animations are applied on every frame (using CADisplayLink on iOS/tvOS, and CVDisplayLink on macOS), allowing for fine-grained control at any time. Animator allows for more flexibility in the types of animation that can be performed, but gives up some convenience in order to do so. Specifically, animators allow for any type of animation or simulation to be performed for a single value. Simulated animations use a simulation function to power a physics-based transition. Simulation functions are types conforming to the SimulationFunction protocol. Values conforming to the VectorConvertible protocol can be animated by Advance. Conforming types can be converted to and from a Vector implementation.
    Downloads: 5 This Week
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  • 2
    KeyboardKit

    KeyboardKit

    KeyboardKit is a Swift library that helps you build custom keyboard

    KeyboardKit helps you build custom keyboard extensions with Swift and SwiftUI. KeyboardKit is a Swift-based SDK that helps you build custom keyboard extensions with Swift and SwiftUI. It extends the native keyboard APIs and provides you with a lot of functionality. The KeyboardKit project is open-source and completely free. It's hosted at GitHub, which is where you find information, documentation, sample code, demo apps etc. KeyboardKit Pro is a license-based extension to KeyboardKit. It unlocks a bunch of pro features, like more locales, localized system keyboards, local and remote autocomplete etc. KeyboardKit comes with support for 50+ locales, with more being added over time. KeyboardKit has tools for customizing everything from keys, key behavior, layout, callout actions, audio & haptic feedback, colors and styling, autocomplete etc. The KeyboardKit app let you create keyboards directly on your iPhone and iPad.
    Downloads: 4 This Week
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  • 3
    Android tool for Mac

    Android tool for Mac

    Screenshots, video recordings, app installation for iOS and Android

    Android tool lets you do common Android designer and developer tasks in one click. Take screenshots, take screen videos, install (sideload) APKs without the Play Store, take bug reports, and use common scripts. Do all of the above on all devices connected to your Mac, in one click. Recording videoCopy AndroidTool.app to your Applications folder. Right click AndroidTool and choose Open. To install using homebrew-cask, run brew cask install androidtool in the terminal. Android Tool outputs both mp4 and an animated gif. The animated gif can be placed in a Google Docs document or an email. Double click any APK file on your hard drive and Android Tool pops up asking you onto which device you want to install it. Take screenshots of one or all devices connected to your mac, in one click, or by pressing cmd-shift-S. Add your own perfect bash shell scripts to the scripts folder and execute them on a single device, or all devices connected to your Mac.
    Downloads: 2 This Week
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  • 4
    Interpolate

    Interpolate

    Swift interpolation for gesture-driven animations

    Interpolate is a powerful Swift interpolation framework for creating interactive gesture-driven animations. The idea of Interpolate is - all animation is the interpolation of values over time. Create an Interpolate object with a from value, a to value and an apply closure that applies the interpolation's result to the target object. Alternatively, you can specify multiple values for the interpolation in an array. The Swift compiler might have issues to infer the type of the array so it's best to be explicit. For other types of gesture recognizers that only report a beginning and an end (e.g. a UILongPressGestureRecognizer), you can animate directly to a target progress value with a given duration.
    Downloads: 1 This Week
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    Kingfisher

    Kingfisher

    Lightweight, pure-Swift library for downloading images from the web

    Kingfisher is a powerful, pure-Swift library for downloading and caching images from the web. It provides you a chance to use a pure-Swift way to work with remote images in your next app. Asynchronous image downloading and caching. Loading image from either URLSession-based networking or local provided data. Useful image processors and filters provided. Multiple-layer hybrid cache for both memory and disk. Fine control on cache behavior. Customizable expiration date and size limit. Cancelable downloading and auto-reusing previous downloaded content to improve performance. Independent components. Use the downloader, caching system, and image processors separately as you need. Prefetching images and showing them from the cache to boost your app. View extensions for UIImageView, NSImageView, NSButton and UIButton to directly set an image from a URL. Built-in transition animation when setting images. Customizable placeholder and indicator while loading images.
    Downloads: 1 This Week
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  • 6
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    Reactive motion is driven by Core Animation. CocoaPods is a dependency manager for Objective-C and Swift libraries. CocoaPods automates the process of using third-party libraries in your projects. See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers. In this case study the selected photo is the contextual view. It's possible to flick the view to dismiss it using the tossable interaction.
    Downloads: 1 This Week
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  • 7
    Animated Tab Bar

    Animated Tab Bar

    Swift UI module library for adding animation to iOS tabbar items

    :octocat: RAMAnimatedTabBarController is a Swift UI module library for adding animation to iOS tabbar items and icons. iOS library made by @Ramotion. Just add the RAMAnimatedTabBarController folder to your project. Create a new UITabBarController in your storyboard or nib, set the class of the UITabBarController to RAMAnimatedTabBarController in your Storyboard or nib, for each UITabBarItem, set the class to RAMAnimatedTabBarItem, add a custom image icon for each RAMAnimatedTabBarItem, add animation for each RAMAnimatedTabBarItem. Drag and drop an NSObject item into your ViewController, set its class to ANIMATION_CLASS (where ANIMATION_CLASS is the class name of the animation you want to use), and connect the outlet animation in RAMAnimatedTabBarItem to your ANIMATION_CLASS.
    Downloads: 0 This Week
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  • 8
    AnimatedCollectionViewLayout

    AnimatedCollectionViewLayout

    UICollectionViewLayout subclass adding custom transitions/animations

    A UICollectionViewLayout subclass that adds custom transitions/animations to the UICollectionView without effecting your existing code. Normally a UICollectionView has no transition effects when you scroll from one item to another. There are lots of ways to write animations for UICollectionView, but using a UICollectionViewLayout subclass is by far the simplest one. And it doesn't break any of your existing code. You can still use your UICollectionView subclass and you don't need to change your UICollectionViewCell. Just plug and enjoy. Most of the built-in animators work best in Paging mode and they have additional parameters that you can tweak for better transitions. You can also write your own animators by implementing the protocol LayoutAttributesAnimator. AnimatedCollectionViewLayout is available under the MIT license.
    Downloads: 0 This Week
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  • 9
    Aperture

    Aperture

    Record the screen on macOS

    Record the screen on macOS.
    Downloads: 0 This Week
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  • 10
    AppIcon

    AppIcon

    AppIcon generates appiconset contains each resolution image for iOS

    AppIcon generates *.appiconset contains each resolution image for iOS, MacOS. AppIcon needs path of base image(.png). The size of base image is 1024x1024 pixel preferably.
    Downloads: 0 This Week
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  • 11
    Customizable PullToRefresh

    Customizable PullToRefresh

    This component implements pure pull-to-refresh logic

    This component implements pure pull-to-refresh logic and you can use it for developing your own pull-to-refresh animations.
    Downloads: 0 This Week
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  • 12
    Display Switcher

    Display Switcher

    Custom transition between two collection view layouts

    We designed a UI that allows users to switch between list and grid views on the fly and choose the most convenient display type. List view usually provides more details about each user or contact. Grid view allows more users or contacts to appear on the screen at the same time. We created design mockups for both list and grid views using Sketch. As soon as the mockups were ready, we used Principle to create a smooth transition between the two display types. Note that the hamburger menu changes its appearance depending on which view is activated.
    Downloads: 0 This Week
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  • 13
    FoldingCell

    FoldingCell

    An expanding content cell with animation

    Expanding content cell with animation inspired by folding paper card material design. Create a new cell inheriting from FoldingCell. Add a UIView to your cell in your storyboard or nib file, inheriting from RotatedView. Connect the outlet from this view to the cell property foregroundView. Add constraints from this view to the superview. Connect the outlet from this top constraint to the cell property foregroundViewTop. Add other UIViews to your cell, connect the outlet from this view to the cell property containerView. Add constraints from this view to the superview. Add constants, add property for calculate cells height, override method, add code to method, control if the cell is open or closed, and add code to your new cell class. This library is a part of a selection of our best UI open-source projects. We specialize in the designing and coding of custom UI for Mobile Apps and Websites.
    Downloads: 0 This Week
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  • 14
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing or machine vision against image or video sources. By relying on the GPU to run these operations, performance improvements of 100X or more over CPU-bound code can be realized. This is particularly noticeable in mobile or embedded devices. On an iPhone 4S, this framework can easily process 1080p video at over 60 FPS. On a Raspberry Pi 3, it can perform Sobel edge detection on live 720p video at over 20 FPS.
    Downloads: 0 This Week
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  • 15
    GuillotineMenu.swift

    GuillotineMenu.swift

    Our Guillotine Menu Transitioning Animation implemented in Swift

    Our Guillotine Menu Transitioning Animation implemented in Swift reminds a bit of a notorious killing machine. Now, it's for you to decide, should or not your menu drop from top left corner of the screen or from your navigation bar, because if you want animation like in the example, you must make your menu view controller conform to "GuillotineMenu" protocol. When you confirm to this protocol, you must make a menu button and title, you don't need to make a frame for them, because the animator will make it itself. In view controller, which will present your menu, you must make a property for "GuillotineMenuTransitionAnimator". It's necessary for proper animation when you show or dismiss the menu.
    Downloads: 0 This Week
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  • 16
    Hero iOS

    Hero iOS

    Elegant transition library for iOS & tvOS

    Hero is a library for building iOS view controller transitions. It provides a declarative layer on top of the UIKit’s cumbersome transition APIs—making custom transitions an easy task for developers. Hero is similar to Keynote’s Magic Move. It checks the heroID property on all source and destination views. Every matched view pair is then automatically transitioned from its old state to its new state. Hero can also construct animations for unmatched views. It is easy to define these animations via the heroModifiers property. Hero will run these animations alongside the Magic Move animations. All of these animations can be interactively controlled by user gestures. By default, Hero provides dynamic duration based on the Material Design Motion Guide. Duration is automatically determined by changes to distance and size—saving you the hassle, while providing consistent and delightful animations.
    Downloads: 0 This Week
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  • 17
    IBAnimatable

    IBAnimatable

    Design and prototype customized UI, interaction, navigation, etc.

    Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable. The app was made in Interface Builder with IBAnimatable without a single line of code. Due to the size of the GIF file on Dribbble, it only demonstrates a subset of features. We can also find the full HD version on YouTube or MP4 on Github. With IBAnimatable, we can design a UI in Interface Builder like what we can do in Sketch, and prototype animations in a Swift playground like what we can do in Framer. Also, we can use the output of the design directly in the production-ready App.
    Downloads: 0 This Week
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  • 18
    ImagePicker

    ImagePicker

    Reinventing the way ImagePicker works

    ImagePicker is an all-in-one camera solution for your iOS app. It lets your users select images from the library and take pictures at the same time. As a developer you get notified of all the user interactions and get the beautiful UI for free, out of the box, it's just that simple. ImagePicker has been optimized to give a great user experience, it passes around referenced images instead of the image itself which makes it less memory-consuming. This is what makes it smooth as butter. ImagePicker works with referenced images, that is really powerful because it lets you download the asset and choose the size you want. If you want to change the default implementation, just add a variable in your controller.
    Downloads: 0 This Week
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  • 19
    Jelly

    Jelly

    Library for animated, non-interactive & interactive transitions

    Jelly is a library for animated, non-interactive & interactive view controller transitions and presentations with a focus on a simple yet flexible API. With a few lines of source code, interactive UIViewController transitions and custom resizable UIViewController presentations can be created, without the use of the cumbersome UIKit Transitioning API. Interactive transitions can be activated for the slide and the cover transitions. If the transitions are to be interactive, only an InteractionConfiguration object has to be passed to the presentation. Here 3 parameters play an important role. First, the completion threshold, determines the percentage of the animation that is automatically completed as soon as the user finishes the interaction. The second parameter is the actual type of interaction. Jelly offers the .edge and the .canvas type. In a .edge transition, the user must execute the gesture from the edge of the screen.
    Downloads: 0 This Week
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  • 20
    LTMorphingLabel

    LTMorphingLabel

    Animated morphing effects for UILabel written in Swift

    A morphing UILabel subclass written in Swift. The .Scale effect mimicked Apple's QuickType animation of iOS 8 of WWDC 2014. New morphing effects are available as Swift extensions. XCFramework is a new option introduced in Xcode 11. You can manually download the pre-compiled LTMorphingLabel.xcframework.zip from the Releases page. Then drag and drop it into your project. Change the class of a label from UILabel to LTMorphingLabel. Programmatically set a new String to its text property. To use interactively, call .pause() after changing .text property, and use updateProgress(progress: Float)to update the progress interactively. Even though this lib was used in a few products on App Store, it’s still an experimental project.
    Downloads: 0 This Week
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  • 21
    MPParallaxView

    MPParallaxView

    Apple TV Parallax effect in Swift

    Apple TV Parallax effect in Swift. Rotate the view using a touch or accelerometer. To run the example project, clone the repo, and run pod install from the Example directory first. You can easily customize Parallax View in Storyboard! Jump into the Example project to look at properties. How about an accelerometer parallax instead of touch? Set Accelerometer Enabled to On in Storyboard.
    Downloads: 0 This Week
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  • 22
    NVActivityIndicatorView

    NVActivityIndicatorView

    A collection of awesome loading animations

    NVActivityIndicatorView is a collection of awesome loading animations. Check out LoaderUI (ready to use with Swift Package Mananger supported) for SwiftUI implementation of this. Cocoapods is a dependency manager for Swift and Objective-C Cocoa projects. To use NVActivityIndicatorView with CocoaPods, add it in your Podfile. Carthage is intended to be the simplest way to add frameworks to your Cocoa application. The Swift Package Manager is a tool for managing the distribution of Swift code.
    Downloads: 0 This Week
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  • 23
    Nuke

    Nuke

    Image loading system

    Nuke ILS provides an efficient way to download and display images in your app. It's easy to learn and use thanks to a clear and concise API. Its architecture enables many powerful features while offering virtually unlimited possibilities for customization. Despite the number of features, the framework is lean and compiles in just under 3 seconds¹. Nuke has an automated test suite 2x the size of the codebase itself, ensuring excellent reliability. Every feature is carefully designed and optimized for performance. Fast LRU memory cache, native HTTP disk cache, and custom aggressive LRU disk cache. Customize image pipeline using built-in Alamofire, Gifu, FLAnimatedImage, WebP plugins or create your own. Enable progressive decoding with a single line of code. Nuke supports progressive JPEG out of the box, and WebP via a plugin built by the community. Automatically prefetch images ahead of time using either Preheat or native table and collection view prefetching APIs.
    Downloads: 0 This Week
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  • 24
    Open Scanner

    Open Scanner

    Fast, reliable, and free document scanner app for iPhone

    Open Scanner scans your receipts, notes, textbooks, and anything else you point your iPhone at. It saves your scans into its built-in library and syncs them to all your devices. Unlike other scanner apps, Open Scanner is free and always will be: no ads, no in-app purchases, no subscriptions.
    Downloads: 0 This Week
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  • 25
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways. You can also use the already provided ParticlesLoadingView class to create an animation. Instantiate it by code or in Storyboard and select a built-in ParticleEffect or set the scene.emitterNode to your custom SKEmitterNode object.
    Downloads: 0 This Week
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