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A designer’s program for describing parts of the building
Buildes is an integrated development environment that assists the user in creating building information. It reads a text (session) file from which it compiles the information. It then allows the user to browse, analyze and export the resulting building knowledge. The compilation system is written in pure Python. The building components created are rendered in PythonOCC. The GUI is written using PyQt.
Attention :
This project is currently being migrated, some services are no longer supported.
NifTools aims to provide users with Tools to View, Edit, Create and Visualise 3D Models stored in the NetImmerse File Format.
The NIF format is used by many popular games based on the NetImmerse/Gamebryo Game Engine such as Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim.
We are creating a unified description of the NIF file format allowing our contributors to build...
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Blender Python users contributed external scripts repo/collection. Please check svn for files. Addons are almost kept up to date with current Blender svn
for bugs please contact the script owner.
Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. The data is stored in an own in-memory data-format, which can be easily processed.
www.open3mod.com/ is a 3D model viewer and exporter based on Assimp that is also Open Source.
Why do Archicad and Revit only share 30 or 40% of the global architectural sofware market ? Maybe because lots of small practices find these software unadapted to the way they work, and to their bank account.
I think there's place for an open software that doesn't work like the existing. It will be simple in its tools and processes, and will have infinite capabilities. This will be possible by defining a logical structure.
As I am an architect, and I know very little about programming,...
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Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
Create a server for 3D worlds similar to opensim with python and postgres, the goal ist to have a small and fast implemetation. Also to build a viewer working in a browser.
Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
Blender Scripting Library provides a python library for creating basic geometrical objects in blender.
This makes it possible to interface blender with a python script in the style POV-Ray users are used to do that in POV-Ray.
A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
The purpose of this projects is to define, design and code a models-sharing system for the RepRap replication machines, so that end-users and designers can easily find, create, modify or build objects models.
A Blender python script which automatically creates masonry and stonework. Think castles and cobblestone streets! v0.56 is usable and available at the Download page. Current version supports windows, doors, radial, and domes.
ColladaCGF enables exporting 3D models into Crysis, using Crytek's resource compiler and Blender/Maya's Collada exporters. Import is partly supported as well, via the Python File Format Interface.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.