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PROFGallery is free flash gallery for everyone. It is based on AS3 and XML. It is easy customisable. You can easily change style and logic behaviours. Its like instrument for building your own unique flash gallery.
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
Coindesigner is a RAD environment to build 3D scenes based in openInventor, just using drag&drop and updating changes on the fly. An external multi platform viewer allows to distribute the scene without need of the RAD.
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NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
Casandra is a real time 3D engine written in C++. It currently supports an OpenGL implementation, and it compiles under Windows and Linux OS's. It's still under development, and the future releases will include more features, like a D3D implementat
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.
ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
Java-based Image Server engine to organise high resolution images. The intermediate images will be generated transparently and available through defined URLs. The aim is to extended to Digital Asset Management Server
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
Neuroph OCR - Handwriting Recognition is developed to recognize hand written letter and characters. It's engine derived's from the Java Neural Network Framework - Neuroph and as such it can be used as a standalone project or a Neuroph plug in.
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
A game engine for display of point-and-click games (images and click areas) and an easy-to-use format for developers of these games (i.e. just add images and click areas).