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GpsPrune is a java application to view and manage coordinate data, eg from GPS units. With it you can load a variety of text and Xml formats, view the data (in 2d and 3d), edit and convert the data, correlate photos and audio, create charts and more.
OgreSnakes is a RAD game tool developed in Python-Ogre. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. OgreSnakes works together with OgreMax exporter to make easily 3d applications. See more in OgreSnakes Forum.
A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
Game of Life 3D is an platform-independent OpenGL implementation of John Conway's Game of Life with a modern QT4 user interface. It features a random mode and different pre defined example modes.
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Small tool to convert Heightmap images (grayscale) to stl models.
Usage:
java -jar heightmap2stl.jar 'path to imagefile' 'height of model' 'height of base'
http://www.thingiverse.com/thing:15276
Simple java code for demonstrating 3D Volume rendering concepts. Can render a 3D model (represented by a 3D primitive data buffer) in a Maximum Intensity projection, Minimum Intensity projection and Surface rendering mode with specified look up table for color coding.
...The Runtime has a simple OpenGL-like C API.
I did a presentation at the Game Tech Brisbane meetup:
http://youtu.be/-yat4ve0ZKc
(Sorry for our poor filming skills)
The slides are here:
https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ
To find out more about Game Tech Brisbane:
http://www.meetup.com/Game-Technology-Brisbane
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
Java Interactive Virtual Enviroment System - A framework to create latest generation 3D Inventory Based Adventure Games and simulators, where user can combine items of an inventory and make them interact with the entites of a virtual world.
Test JIVES online:
1) Download basic demo script from http://sourceforge.net/projects/jives/files/1.0/basic-demo-jme.jives/download
2) Run the applet from http://simonesegalini.altervista.org/jives/test/test.html
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A simple web interface for Blender, for rendering animations..
A simple web interface for Blender, for rendering animation with clusters.
"Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License."
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
VRforCAD developed in Java and Java3D API, combines two systems: Computer-aided design (CAD) system and Virtual Reality system with its special equipments for visualization and manipulation. See more at: http://www.vrforcad.org
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
Ding3D is a branch of the Java3D scenegraph API with some modifications. Ding3D enables you to create three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for building virtual worlds.
VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
Support for Java3D in NetBeans IDE. Currently only a wrapper for Java3D libraries. The goal is to at least provide Matisse with every component a user can add to its form, and later a static Universe Editor.
This is a Java implementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
Ferramenta Livre para Geração de Gráficos Tridimensionais de Funções Matemáticas de Três Variáveis com a Técnica de Projeção Perspectiva Utilizando Coordenadas Esféricas - Projeto de Conclusão de Curso - Thiago Henrique Busarello-UNIPAN-