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This tool is supposed to be able to calculate majority of basic problems of analytic geometry lessons at secondary schools. Calculations are done using a comprendious user interface and results are shown in well-organized tables as well as drawn into a 3D window. We took special care to integrate full support for interactive whiteboards reducing the need for using keyboard to minimum. We used different colors for every object to help users learn the user interface quickly.
A complete OpenCascade - OCAF based CAD framework.Note that this is not the original SALOME GEOM project but an effort to create a standalone framework based on the existing one from SALOME project, with the addition of extra functionality.
RayLab is a simple, portable ray tracer for producing 3D images. It uses a custom text-based scene description language, and supports several mathematical shapes, as well as CSG operations (constructive solid geometry).
QtImageCut - can cut and save selected image region with just a few easy steps. Can do some work atomatically.
QtRectangle - get dimentions an geometry of selected areas with ease.
Other ideas are velcome.
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This package can be used for further development of package needs to deal with 3D geometrical relationship. It provides class for Vector, Point, Coordinate, transformations and also provides functions for dealing with relationships between them.
The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.
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CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
OpenCTM is a file format, a software library and a tool set for compression of 3D triangle meshes. The geometry is compressed to a fraction of comparable file formats (3DS, STL, COLLADA...), and the format is accessible through a simple, portable API
This is a 2D graphics library generator written in ruby. It converts a input file (like a pixel shader file) to c source codes. It can offer various 2D blit functions (geometry: rect, scale_rect, morphing + pixel_operation: copy, add, mul・・・).
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
UnBBoolean is a 3D modeling tool to apply boolean set operations on primitive solids. It's based on Constructive Solid Geometry concepts. Java3D required. Includes a library to apply boolean set operations on solids, that can be used by any Java3D app.
Allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.
...Using a graph editor terrains can be generated from Blenders noise functions and from external sources. Objects can automatically placed dependent of the terrains geometry.
lib2geom (2Geom in private life) is a library developed for inkscape to provide a robust computational geometry framework. It is not a rendering library, instead concentrating on high level algorithms such as computing arc length.
C3A is a cross platform format for animated 3D geometry.
Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
A test suite and benchmark for exact Euclidean distance transform algorithms
used in Image Processing and computational geometry. It evaluates the
exactness and speed of algorithms for a large number of test
cases. Results can be visualized in Scilab.
Tool kit to use with RenderMan(R) compatible renderers. Include Blender->RIB exporter, shader editor, procedural geometry generators and other useful tools.