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Draw vector graphics to scale using a descriptive language
Drawj2d creates technical line drawings using a descriptive language. It writes pdf, svg, eps, emf and dxf vector graphics or png images. It runs on all platforms that run Java. It is inspired by Asymptote but with a tcl-like syntax and 2D only.
Perceptron is a video feedback engine with a variety of extraordinary graphical effects. Perceptron is an endless flow of transforming visuals.
Perceptron
* recursively transforms images and video streams in realtime and produces a combination of Julia fractals, IFS fractals, and chaotic patterns due to video feedback
* evolves geometric patterns into the realm of infinite details and deepens the thought
* records animations (movies)
* saves and opens presets (state files)
* loads user photographs or captures screen and webcam input
* has user interface based on multiple mouse cursors, and almost the entire keyboard
* has multiple windows and fullscreen mode
* takes complex geometric transforms as input
* applies numerous coloring techniques
* smoothly transforms fractals and creates endless psychedelic journeys
* resonates with the human perception
Visit the Perceptron home page at http://perceptron.sourceforge.net
The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java.
The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more.
The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance...
...Extract the zip and execute the color-hound-1.0.jar using Java SE or run the ColorHound-1.0.exe on windows based system.
System Requirement:
Minimum System Requirement
* JRE/JDK 1.6.0 or more
* 10MB of Harddisk space
* 256 MB of RAM
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Make sure to visit the Home Page: (http://enigmaeditor.sourceforge.net/)
Enigma Game Level Editor (Egle) is a project to create a level editor for the Enigma game
(http://www.nongnu.org/enigma/about.html).
Enigma Game Level Editor is made in the Java programming language using the NetBeans IDE.
Energy-, mass- or money-flows are described with simular balances. Usually many upsetting tables are used to calculate the balance. The Software Flow visualizes the data in a grafic, zoomable and animated way.
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
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JLink lets users author flow charts based on ISO 5807 and IBM standards. Developers can use JLink to add flowcharts to applications, serve a flow chart over the web in PDF or PNG, or dynamically create a flowchart with Javascript, Python or Ruby scripts
This project aims at creating a Java application/library that is capable of generating a syntax diagramm of a (programming) language in the SVG graphics format.
Presenting XML is a Java web application framework for presenting HTML, PDF, WML etc. in a device independent manner. The framework supports a flow of content (XML files, flat files, SQL, dynamic XML) through SAX pipelines and XSLT transforms to a device
Convey is a real-time, online, multi-user collaboration tool which augments text, graphics, and symbols. Examples of graphics include shapes, mathematical expressions, diagrams, flow charts, and pictures.
Facility Composer is a suite of criteria-based building design and modeling tools. The primary objectives are to provide support for 1)creation, specification, and use of design criteria, 2)architectural programming, and 3) spatial layout and design.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
PilrcEdit is a GPL'd Java based graphical editor for PilRC .rcp files,used for creating resources for PalmOS programming. It is multiplatform and will read and write any valid PilRC file.
Java is great at networking & logic, but lousy at
rendering. Flash is great at rendering, but is lousy at programming & networking.
Together, Java (killer networking & logic)+Flash (killer rendering) = Killer Cross-Platform
Apps in Browsers.