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NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar.
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InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++).
It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine.
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a 3Dgame development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
MagicGearEditor3D is a full-featured terrain/out door scene editor for game developer, which can export scene data to other open source 3D engines such as OGRE.