Showing 17 open source projects for "node"

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  • 1
    subconverter

    subconverter

    Utility to convert between various subscription format

    Utility to convert between various subscription format. Shadowrocket users should use ss, ssr or v2ray as target. You can add &remark= to Telegram-liked HTTP/Socks 5 links to set a remark for this node. Add a Personal Access Token into gistconf.ini in the root directory, then add &upload=true to the local subscription link, then when you access this link, the program will automatically update the content to Gist repository.
    Downloads: 3 This Week
    Last Update:
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  • 2
    qvge

    qvge

    Qt Visual Graph Editor

    qvge is a multiplatform graph editor written in C++/Qt. Its main goal is to make possible visually edit two-dimensional graphs in a simple and intuitive way. Please note that qvge is not a replacement for such a software like Gephi, Graphvis, Dot, yEd, Dia and so on. It is neither a tool for "big data analysis" nor a math application. It is really just a simple graph editor :)
    Downloads: 7 This Week
    Last Update:
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  • 3
    TerraForge3D

    TerraForge3D

    Cross Platform Professional Procedural Terrain Generation & Texturing

    TerraForge3D is an advanced procedural terrain generation tool that allows users to create stunning, customizable landscapes using an intuitive node-based interface. Built in C++ with Vulkan, ImGui, and ImGuiNodeEditor, TerraForge3D supports real-time editing and visualization of terrain, water, and environmental effects. It’s ideal for game developers, VFX artists, and simulation creators who want full control over terrain features without relying on pre-built assets. The software also includes exporting capabilities and is extensible for those who want to tailor it to specific pipelines or engines.
    Downloads: 5 This Week
    Last Update:
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  • 4
    TerraForge3D

    TerraForge3D

    3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++

    ...Generte 3D Terrain Procedrally Export Terrain mesh as OBJ You can write and test your own shaders An Inbuilt IDE for shaders Test under different lighting A 3D viewer A Node based as well as Layer based workflow Save the project(custom .terr3d files) Hieght map visualizer in node editor Wireframe mode Custom Lighiting Customizable Geometry Shaders included in rendering pipeline Skyboxes Multithreded Mesh Generation Expected Goals for Version 3 Add a lot more Nodes Export to heightmaps(both PNG and also custom format) Node based procedural texture editing Custom Skyboxes Completely usable 3D procedural modelling and texturing pipeline Fix as many bugs I can find Things that may be added Wren scripting to add custom algotrithms Procedural grass and foliage Fix more bugs!
    Downloads: 3 This Week
    Last Update:
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  • 5
    Maya2OSG
    Toolkit for exporting/importing Maya scenes to/from OpenSceneGraph
    Downloads: 0 This Week
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  • 6
    NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?...
    Downloads: 0 This Week
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  • 7
    A node-based graphical programming environment for interactive visuals. The Nodekit was developed for the Tagtool project - find out more at http://www.tagtool.org
    Downloads: 2 This Week
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  • 8
    Ramen
    Node based image and video compositor.
    Downloads: 0 This Week
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  • 9
    Non-destructive, node based image and photo editor.
    Downloads: 0 This Week
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  • 10
    Nodescripter is a node based scripting engine, designed mainly for artistic use in both graphic and audio forms. Nodescripter currently uses GLFW for opengl rendering and user input.
    Downloads: 0 This Week
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  • 11
    A Maya plugin implementing a smooth skinning node doing dual quaternion skinning. Please visit the project's homepage for more information and downloads.
    Downloads: 0 This Week
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  • 12
    A generalized schematic material editing system plugin for Autodesk 3d Studio Max. Please use SVN to access source files.
    Downloads: 0 This Week
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  • 13
    osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.
    Downloads: 0 This Week
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  • 14
    TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
    Downloads: 0 This Week
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  • 15
    There are popular tape device ArVid which based on ordinary (PAL/SECAM) VHS & ISA board with PLM which often used in Russia and xUSSR. ArVid board are controled by VHS behind integrated multisystem IRC node. I've coded raw driver for this device. Driver
    Downloads: 0 This Week
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  • 16
    Net Juggler goal is to provide the necessary software layer on top of VR Juggler to turn a cluster where each node supports VR Juggler into a single VR Juggler image machine.
    Downloads: 0 This Week
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  • 17
    Heimer

    Heimer

    Heimer is a simple cross-platform mind map tool written in Qt.

    Heimer is a simple cross-platform mind map tool written in Qt. Emphasis on easy diagram creation, simplicity, and speed.
    Downloads: 0 This Week
    Last Update:
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