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Float-ditherer is a tool that converts images into pure 1-bit images using a user specified palette tailored to convert images,textures and sprites using a float-based sampling method and float matrix.
The software is meant to be lightweight and for power-users
3D shape descriptor which explicitly captures the local geometry and encodes it using an efficient representation. Our method consists of multiple evolving fronts which are realized by a set of growing spheres on the surface.
Steghide GUI is perfect C++/Qt app for embedding and extracting data
Steghide is a steganography program that is able to hide data in various kinds of image- and audio-files. The color- respectivly sample-frequencies are not changed thus making the embedding resistant against first-order statistical tests.
SteghideGUI is Qt GUI with various features. It supports steganography capacity counter (also supports UTF8 and compression).
It serves like a educational demonstration of embedding process. You can also view cover and stegogram in custom image viewer.
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ZPR is a program that produces orthophotos. The method used is to give colors to point-cloud (photo obtained by a digital camera, cloud obtained by a laser scanner) and to project the point-cloud to a requested plane. With this method, the projection pla
The software for solving special problems of mathematics and physics
...The project "Nonlinear Stourm-Liouville Problems with Distribution Potentials" is developed for solving nonlinear Sturm-Liouville problems with integrable potentials including Dirac delta function. The numerical-analytical method used in the project is called the FD-method. It was first proposed by Professor V.L.Makarov in 1991.To learn more about the problems of such type and the FD-method see, for example, http://arxiv.org/abs/1112.2540.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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GLICT aims to creation of simple-to-implement set of classes to produce a functional widget-based GUI using OpenGL. Implementation is planned in that way so that no windowing system or method is preferred.
This is a program to up size BMP images, using a gradient stretch method. This program can take small images, and turn them into larger images, without the block side effects.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
FractalSpline renders complex prim shapes to OpenGL.
This is useful in streamed 3d environments, such as OSMP (http://metaverse.sf.net), because using complex prims is a very bandwidth efficient method of providing 3d image data.
LinSAP is a cross platform, user-friendly, interactive structural analysis program designed to be used by civil engineers. It focuses on constructional analysis using matrix method to find forces at the connections and display the results
QFDL is module for Qt 2.x (and higher) witch implemets Force Directed Layout (method for displaying graphs in user-friendly 2D graphics).
The construction of the graph in runtime is fully animated (nice to watch).
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.