The software for solving special problems of mathematics and physics
...The project "Nonlinear Stourm-Liouville Problems with Distribution Potentials" is developed for solving nonlinear Sturm-Liouville problems with integrable potentials including Dirac delta function. The numerical-analytical method used in the project is called the FD-method. It was first proposed by Professor V.L.Makarov in 1991.To learn more about the problems of such type and the FD-method see, for example, http://arxiv.org/abs/1112.2540.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
FractalSpline renders complex prim shapes to OpenGL.
This is useful in streamed 3d environments, such as OSMP (http://metaverse.sf.net), because using complex prims is a very bandwidth efficient method of providing 3d image data.
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.