SwiftShader is a high-performance CPU-based implementation
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
A modern cross-platform low-level graphics API
Samples that demonstrate how to build graphics intensive applications
A flexible, high-performance 3D simulator for Embodied AI research
Productive, portable, and performant GPU programming in Python
aka ogre v2 - scene-oriented, flexible 3D C++ engine
ArrayFire, a general purpose GPU library
3D Without Boundaries
GPU Raytracer from scratch in C++/CUDA
Cross Platform Professional Procedural Terrain Generation & Texturing
A real time global illumination solution that achieves glossy surfaces
Heterogeneous Image Processing Acceleration (HIPACC) Framework
Open architecture GPU simulator and implementation
LBP implementation in multiple computing platforms (ARM,GPU, DSP...)
A generalization of Conway's Game of Life
3D Engine technology with partial tools developing kit.