GPU-Raytracer is a high-performance, real-time ray tracing engine implemented using OpenGL compute shaders. It demonstrates the power of modern GPU architectures to handle complex lighting calculations, reflections, shadows, and global illumination in real-time. This project is educational and experimental, providing insight into GPU parallelism and real-time rendering techniques. Its clean and modular C++ structure makes it a great reference for students and graphics developers alike.

Features

  • Real-time ray tracing using OpenGL compute shaders
  • Recursive reflections and shadows with path tracing
  • BVH (Bounding Volume Hierarchy) for acceleration
  • Physically-based rendering with global illumination
  • Configurable materials including glass and metal
  • Adjustable camera and lighting settings
  • Supports multiple light sources and soft shadows
  • Interactive rendering viewport with UI controls
  • Written in C++ and GLSL for high performance

Project Samples

Project Activity

See All Activity >

Categories

3D Rendering

License

MIT License

Follow CUDA Pathtracer

CUDA Pathtracer Web Site

Other Useful Business Software
Earn up to 16% annual interest with Nexo. Icon
Earn up to 16% annual interest with Nexo.

More flexibility. More control.

Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform. Geographic restrictions, eligibility, and terms apply.
Get started with Nexo.
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of CUDA Pathtracer!

Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ 3D Rendering Software

Registered

2025-03-24