SwiftShader is a high-performance CPU-based implementation
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Make OpenStreetMap vector tiles without the stack
ArrayFire, a general purpose GPU library
Productive, portable, and performant GPU programming in Python
High performance image processing library in C++
A Smarter Way to Tag FLAC, Vorbis, Lyrics, WMA, WavPack, and ID3 Tags
Simple voxel raycasting engine in SFML with multithreading support
A Arch Linux x86_64 distro for Structure From Motion
Multiplatform tool for batch image conversion
Sprites and tile maps in OpenGL
A Lightweighted Toolkit For Volume Rendering
LBP implementation in multiple computing platforms (ARM,GPU, DSP...)
NOTE: Use Fltk_Contour insted this code!