SwiftShader is a high-performance CPU-based implementation
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Make OpenStreetMap vector tiles without the stack
Productive, portable, and performant GPU programming in Python
ArrayFire, a general purpose GPU library
Open Source Solid Modeling CAD
High performance image processing library in C++
CUDA library for continuous optimization and light field analysis
Utility application to obtain data about your OpenGL implementation.
Simple voxel raycasting engine in SFML with multithreading support
A Arch Linux x86_64 distro for Structure From Motion
Multiplatform tool for batch image conversion
A Lightweighted Toolkit For Volume Rendering
LBP implementation in multiple computing platforms (ARM,GPU, DSP...)