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landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
FreeSOLID is a library for collision detection of three-dimensional objects
undergoing rigid motion and deformation. FreeSOLID is designed to be used in
interactive 3D graphics applications.
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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
EZPhysics API library integrates rigid-body physics pretty graphics. Rigg up skeletal meshes and virtual reality scenes with simulated joints, mass and collision info. Combines ODE, Ogre3D, wxWidgets. Aspires to become a real-time robot simulator.
The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
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6DX is a COM-based 3D Engine for windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system, particle & effects system, sound, and its own internal GUI. Create 3D apps in VB6, Delphi, VB.NET or C++.
XSprite is a sprite file format for use in games. It stores RGBA colour, and 4 monochrome 'masks' which can be used for such puposes as collision detection.
This project aims to provide tools for this format, aswell as libraries for game developers.
InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision detection engine. It supports collision response, static friction, kinetic fric
OpenGL 3D engine.
Reads .obj file with texture in jpg or tga file format.
Multi models loader
Multi matérials.
Collision détection.
Octree subdividing.
SpaceMouse implementation.
Solid is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. Solid is designed to be used in interactive 3D graphics applications using a VRML-like scene graph.