Showing 85 open source projects for "shaders"

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  • 1
    glslViewer

    glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders shaders

    GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of a UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with the GPS viewer through the standard POSIX console In/Out or OSC. Default vert/frag shaders for 2D shader and 3D material shaders with PBR lighting model. Hot reload of files on changes.
    Downloads: 9 This Week
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  • 2
    Lively Wallpaper

    Lively Wallpaper

    Open-source software that allows users to set animated desktops

    ...Its super easy.. barely an inconvenience, just drag & drop the files or webpages to set as wallpaper. Load HTML file or web address as wallpaper. Runs webgl, javascript.. basically anything that works on chrome. Audio Reactive Wallpaper support. Run GLSL shaders in browser. Custom shader renderer (coming soon.) Shadertoy.com urls are supported as wallpaper. Lively supports Windows screensaver. Any wallpaper can be used as a screensaver. Multiple monitors supported. Lively can be controlled with command-line arguments from the terminal. Can be paired with third-party scripting software like AutoHotkey. ...
    Downloads: 124 This Week
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  • 3
    DirectX-Graphics-Samples

    DirectX-Graphics-Samples

    Samples that demonstrate how to build graphics intensive applications

    ...For example, the ExecuteIndirect sample will show you just enough about execute indirect to get started with that feature without diving too deep into multiengine whereas the nBodyGravity sample will delve into multiengine without touching on the execute indirect feature etc. By doing this, we hope to make it easier to get started with DirectX 12. D3D12 Mesh Shaders sample demonstrates how Mesh shaders can be used to increase the flexibility and performance of the geometry pipeline. D3D12 Variable Rate Shading sample demonstrates how shading rate can be reduced with little or no reduction in visual quality, leading to “free” performance.
    Downloads: 41 This Week
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  • 4
    Babylon.js

    Babylon.js

    Open game and rendering engine packed into a JavaScript framework

    Our mission is to create one of the most powerful, beautiful, and simple Web rendering engines in the world. Our passion is to make it completely open and free for everyone. We are artists, developers, creators, and dreamers and we want to make it as simple as possible to enable everyone to bring their ideas to life. With this new version of Babylon.js, we set out to make it even easier to develop with. From a ton of new tools, to improved workflows and features, new documentation and more,...
    Downloads: 61 This Week
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  • 5
    g3d

    g3d

    Simple and easy 3D engine for LÖVE

    groverburger's 3D engine (g3d) simplifies LÖVE's 3d capabilities to be as simple to use as possible.
    Downloads: 0 This Week
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  • 6
    uPlot

    uPlot

    Chart for time series, lines, areas, ohlc and bars

    ...In addition to fast initial render, the zooming and cursor performance is by far the best of any similar charting lib; at ~40 KB, it's likely the smallest and fastest time series plotter that doesn't make use of context-limited WebGL shaders or WASM, both of which have much higher startup cost and code size. However, if you need 60fps performance with massive streaming datasets, uPlot can only get you so far. WebGL should still be the tool of choice for applications like realtime signal or waveform visualizations: See danchitnis/webgl-plot, huww98/TimeChart, epezent/implot, or commercial products like LightningChart®.
    Downloads: 5 This Week
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  • 7
    Diligent Core

    Diligent Core

    A modern cross-platform low-level graphics API

    DiligentCore is a low-level, cross-platform rendering library designed to provide a modern graphics abstraction layer over Direct3D11, Direct3D12, OpenGL, Vulkan, and Metal. It’s aimed at developers building high-performance rendering engines and scientific visualization tools. DiligentCore gives precise control over GPU resources and rendering pipelines, while also abstracting away platform-specific boilerplate. The library is modular, extensible, and well-suited for projects that require...
    Downloads: 1 This Week
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  • 8
    glTFast for Unity

    glTFast for Unity

    Efficient glTF 3D import / export package for Unity

    ...Move or copy glTF files into your project's Assets folder, similar to other 3D formats. glTFast uses custom shader graphs that you have to include in builds in order to make materials work. If materials are fine in the Unity Editor but not in builds, chances are some shaders (or variants) are missing.
    Downloads: 1 This Week
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  • 9
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 2 This Week
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  • 10
    Dead Deer 3.14.88.2026

    Dead Deer 3.14.88.2026

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and Editors. Android .NED Player (install APK and "open with" with file managers) APK generator for Android. ...
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    Downloads: 105 This Week
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  • 11
    Planeshift: a 3D MMORPG
    PlaneShift is a persistent fantasy multiplayer Role Playing Game (MMORPG) with good 3D graphics. Create your character and live in an ever-changing world. Join us to make PlaneShift THE choice of free MMORPG.
    Downloads: 1 This Week
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  • 12
    Bonzomatic

    Bonzomatic

    Live shader coding tool and Shader Showdown workhorse

    Bonzomatic is a live shader coding tool widely used in shader coding competitions and live performances. It provides a platform for writing and visualizing shaders in real-time, enabling artists and developers to create captivating visual effects on the fly. Bonzomatic supports various shading languages and platforms, making it a versatile tool for both learning and showcasing shader programming skills.
    Downloads: 1 This Week
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  • 13
    Glide Wrapper, primarily DirectX9 based, intended to exploit pixel shaders, and supporting 3D montors
    Downloads: 1 This Week
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  • 14
    CUDA Pathtracer

    CUDA Pathtracer

    GPU Raytracer from scratch in C++/CUDA

    GPU-Raytracer is a high-performance, real-time ray tracing engine implemented using OpenGL compute shaders. It demonstrates the power of modern GPU architectures to handle complex lighting calculations, reflections, shadows, and global illumination in real-time. This project is educational and experimental, providing insight into GPU parallelism and real-time rendering techniques. Its clean and modular C++ structure makes it a great reference for students and graphics developers alike.
    Downloads: 0 This Week
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  • 15
    TerraForge3D

    TerraForge3D

    3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++

    What can this do? Generte 3D Terrain Procedrally Export Terrain mesh as OBJ You can write and test your own shaders An Inbuilt IDE for shaders Test under different lighting A 3D viewer A Node based as well as Layer based workflow Save the project(custom .terr3d files) Hieght map visualizer in node editor Wireframe mode Custom Lighiting Customizable Geometry Shaders included in rendering pipeline Skyboxes Multithreded Mesh Generation Expected Goals for Version 3 Add a lot more Nodes Export to heightmaps(both PNG and also custom format) Node based procedural texture editing Custom Skyboxes Completely usable 3D procedural modelling and texturing pipeline Fix as many bugs I can find Things that may be added Wren scripting to add custom algotrithms Procedural grass and foliage Fix more bugs!
    Downloads: 4 This Week
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  • 16
    VividEngine2

    VividEngine2

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    ...You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add your own fx and features.
    Downloads: 0 This Week
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  • 17
    Magnum

    Magnum

    Lightweight and modular C++11 graphics middleware for data and games

    ...Among Mag­num es­sen­tials is a UTF-8-aware OS, filesys­tem and con­sole ab­strac­tion, a ver­sat­ile vec­tor math lib­rary and a slim C++11 wrap­per of Vulkan and OpenGL API fam­il­ies. Build on top of that or opt-in for more. Shaders and prim­it­ives for fast pro­to­typ­ing, al­gorithms, de­bug­ging and auto­mat­ic test­ing, as­set man­age­ment, in­teg­ra­tion with pop­u­lar win­dow­ing toolkits and a UI lib­rary. Everything fits to­geth­er but you still have a choice. There’s al­ways more than one way to do things.
    Downloads: 0 This Week
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  • 18
    GraphicsFuzz

    GraphicsFuzz

    A testing framework for automatically finding and simplifying bugs

    GraphicsFuzz is a framework developed by Google for testing and fuzzing graphics drivers using automatically generated GLSL shaders. It helps identify security vulnerabilities, driver crashes, and rendering inconsistencies in OpenGL and Vulkan drivers by feeding them randomized but valid shader programs. Originally developed through academic research, GraphicsFuzz automates the process of minimizing and analyzing problematic shaders, helping hardware vendors and driver developers improve the reliability and robustness of their graphics stack.
    Downloads: 0 This Week
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  • 19
    Synthclipse

    Synthclipse

    GLSL shader prototyping tool based on Eclipse IDE.

    Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using, compatible with Fragmentarium and Shadertoy (but limited to FS and VS), Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.
    Downloads: 0 This Week
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  • 20
    Lexolights is 3D model viewer focused on photorealistic user experience. To achieve the scene realism, it uses shaders and other latest technologies. It is based on OpenSceneGraph.
    Downloads: 0 This Week
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  • 21
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
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  • 22
    react-imgpro

    react-imgpro

    Image Processing Component for React

    ...I was working on a project last month which involved a lot of image processing and I'd to rely on third party libraries. But before using them directly, I'd to learn different concepts in gl (shaders) and then try to implement them in React. The difficult part was not learning but it was the verbosity, boilerplate code and redundancy introduced by the libraries in the codebase. It was getting difficult to organize all the things. And React's component-based model was perfect for hiding all the implementation details in a component.
    Downloads: 0 This Week
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  • 23
    VividEngine2OS

    VividEngine2OS

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2 is a open source 3D engine with full integrated OpenGL UI.
    Downloads: 0 This Week
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  • 24
    GlslEditor

    GlslEditor

    Simple WebGL Fragment Shader Editor

    ...Friendly GLSL Shader editor based on Codemirror compatible with glslViewer (C++/OpenGL ES) and glslCanvas (JS/WebGL). Was originally developed to work as an embedded editor for The Book of Shaders. But now has grown as a stand-alone Web app. Thanks to their compatibility with other apps of this ecosystem like glslViewer which runs in the RaspberryPi directly from the console, GlslEditor interacts with other projects like OpenFrame.io allowing the user to export the shaders to frames with only one button.
    Downloads: 0 This Week
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  • 25
    Descend

    Descend

    Program for drawing 3D surfaces from parametric equations

    Descend is an open source program for drawing 3D surfaces from parametric equations. It uses a custom, very fast language called Misc to calculate the geometry. It also uses OpenGL to render scenes with high quality shaders. Website: https://descend.mimec.org/
    Downloads: 0 This Week
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