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A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
eGraphicConverter is a program for convert between image formats.
eGraphicCinverter is a front-end for "convert" which a member of the ImageMagick(1) suite of tools.
It's a simple puzzle game. You have to sort the randomly placed image pieces by pushing an 'emty pice' using the arrow_buttons. The prebeta contains an image editor which allow you to import your favorit picture. Comming soon: Help file
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It is a 3D character animation editor. Users will be able to focus only on the animation of their characters (and not in modeling), with everything easy to use.
The GUI is completely made with SDL, because I love to reinvent the wheel ;)
Misfit Model 3D is an OpenGL-based 3D model editor. It supports multi-level undo,
skeletal animations, texturing mapping, scripting, command-line batch processing,
and a plugin system for adding new features. Complete online help is included.
Spotfinder is an image processing software tool for microarray image analisys. It is written on C++ with QT GUI toolkit and runs on Windows, X11, and Mac OSX.
This project is intended to all the 3Ds Max(c) users, who are looking for a Open Source project, with the same GUI, and in other platforms like Linux or OS X.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
GPStoEXIF joins GPS data from GPX Files with Pictures by its timestamp to have position data in the pictures exif meta information. GPStoEXIF uses the exiv2 library for writing the EXIF Data and expat to parse the GPX files.
MIVF - Medical Imaging and Visualization Factory,
is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
LeafAnalyser has been developed as a fast throughput leaf shape analysis application. It contains features such as automated image processing, data analysis and interactive 2D/3D graphs.
This interactive floor consists of a vertical video projection focused towards the floor. An infrared camera detects the presence of any object appearing in the scene. These objects may interact, by its position and movement, with the projection.
Allows to create Normal Maps for the use in Game Applications or 3D Editors like Blender3D. Supported are the generation of Geometry Normal Maps (from Hi-Res Meshes), Displacement Maps and merging Detail Maps.