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A genetic algortihm engine that evolves blackjack basic strategy.
This project is a genetic algorithm engine able to be reused for other projects with minimal additional programming. The genetic algorithm engine currently plays many blackjack hands for the fitness function and produces a result similar to blackjack basic strategy. To see it in action, download the zip file and run either:
GABlackjack_Demo.exe (quick) or
GABlackjack_Long.exe (slow, but it achieves better results).
The code was written in C++, using MS Visual Studio 6.0...
EASEA (EAsy Specification of Evolutionary Algorithms: pronounce "easy") is a high-level language dedicated to the specification of evolutionary algorithms. EASEA up to version 0.7 compiles .ez specification files into C++ or JAVA object files.
Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
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Parallel Processing for Next-Generation Sequencing (NGS) Analysis
High-throughput next generation sequencing (NGS) technology has quickly emerged as a powerful tool in many aspects of biomedical research. However, along with its rapid development, the data magnitude and analysis complexity for NGS far exceed the capacity and capability of traditional small-scale computing facilities, such as multithreading algorithms on standalone workstations. To address this issue, here we present a solution using the ever-increasing supply of processing power by massive...
AIS is an Development Platform providing a high-speed JIT compiler for LISP and JavaScript, web server, object repositories, MySQL integration and libraries supporting a wide variety of advanced genetic programming and symbolic regression techniques.
Library for optimization using a genetic algorithm or particle swarms
libfgen is a library that implements an efficient and customizable genetic algorithm (GA). It also provides particle swarm optimization (PSO) functionality and an interface for real-valued function minimization or model fitting. It is written in C, but can also be compiled with a C++ compiler. Both Linux and Windows are supported.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
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Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
This project aims at providing a set of tools for solving the class of monodimensional packing problems (such as cutting stock, bin packing and knapsack problem) mainly using genetic algoritms.
Integer Singular Value Decomposition Genetic Algorithm Function Fitter. This is an optimization algorithm that performs a similar role to a neural network.
The "Knight's Tour" is a puzzle the object is to move a knight, to every other square, landing on each square only once. This is usually considered to be a challenging puzzle. I will use a heuristic (hyu̇-ˈris-tik) approach to solve the problem.
A Visual Studio .NET C++ application can perform machine learning using genetic algorithm, naive bayes, KNN, and Artificial Neural Networks (ANNs) read and processed from any standard ARFF.