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3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
A 3D game engine created as a result of an independent study in 3D Game Engine Design at Bucknell University, Lewisburg, PA by Michael Schoonmaker under the direction of Professor Stephen Guattery.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL Game Engine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
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This projects targets to create an open source modular game engine that supports complex physics, shaders, networking, 3D audio, and everything required by a modern game.
The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
Sloth is an SDL based engine that offers data structures, functions and types specialized for the development of games in C++ for various platforms(mainly Linux).
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
Asplosion RPG Engine is a command-line RPG (role-playing game) engine. Unlike other rogue-like game (such as Nethack), Asplosion focuses on party-based gameplay.
Doro is a text based roleplaying game engine, written in Ruby. It is designed to be modular and flexible replacement for traditional 'hardcoded' engines like Diku. Main website at http://www.foo.me.uk/doro/
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.