ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.

Project Activity

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Categories

Games, 3D Rendering

License

GNU Library or Lesser General Public License version 2.0 (LGPLv2)

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Additional Project Details

Operating Systems

BSD, Linux, Windows

Intended Audience

Developers

User Interface

OpenGL

Programming Language

C++, Lua, Python

Related Categories

Python Games, Python 3D Rendering Software, C++ Games, C++ 3D Rendering Software, Lua Games, Lua 3D Rendering Software

Registered

2007-11-06