Showing 164 open source projects for "point"

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  • 1
    Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net The SRR Framework has been used by the SrrTrains v0.01 project Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c Home of SrrTrains: https://lc-soc-lc.at/host
    Downloads: 0 This Week
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  • 2
    Y.A.G.A.C.

    Y.A.G.A.C.

    Y.A.G.A.C is a free open-source platformer game

    ...As you collect colored balls hidden around the level, so the platforms of that color become solid and you can then reach new places inside the level. A very challenging game. Excellent and very smooth engine, the game's strongest point.
    Downloads: 0 This Week
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  • 3
    Trivia for Roadtrips

    Trivia for Roadtrips

    A question-answer game for various trivia topics for road-trips

    TRIVIA-4-ROADTRIPS is a question-answer game for various trivia topics for entertainment during ride share and road trips. A running score is maintained and displayed. If the choice is incorrect, the gamer can ask for a hint or make another attempt at the cost of a point. Additionally, upon completion of the game, the gamer can request the issuance of an official backseat driver's license. The backseat driver's license does not permit the holder to operate a vehicle and is for entertainment purposes only for unlicensed riders to be credentialed as a backseat driver. A physical license with a unique ID number will be provided to the requestor. ...
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  • 4
    lwjglbook

    lwjglbook

    Source code of the chapters of the book 3D Game Development with LWJGL

    lwjglbook-leg is the companion code repository for the “3D Game Development with LWJGL 3” book, offering a practical learning path for building a 3D game engine in Java using the Lightweight Java Game Library (LWJGL). It covers the implementation of a modern OpenGL-based engine from scratch, guiding readers through key concepts such as rendering, lighting, animation, input handling, and scene management. This project serves as an excellent educational resource for Java developers interested...
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  • 5
    Clou! Open Source Project

    Clou! Open Source Project

    The Clue! / Der Clou!

    ...It can be described as role-playing adventure game with tactical/strategy elements and puzzles in the form of burglaries. The gameplay is composed of two different modes - most of the time, the player is travelling around the city of London and talking with people using point-and-click interface like in classical adventure games, while more strategy-like top-down perspective is used for the actual planning of the heists. [...] (From Wikipedia, the free encyclopedia)
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    Downloads: 20 This Week
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  • 6
    Erebus

    Erebus

    Real-time RPG for PC/tablet/phone; multiple quests and random dungeons

    Erebus is a 2D real-time role-playing game, for Windows, Linux, Symbian and Android. This is under development, though already playable with three quests. Classic point-n-click style RPG, with dungeons to explore, enemies to fight, NPCs to talk to, sub-quests to complete, scenery to interact with, weapons, treasure and other items to find. Also supports Rogue-like keyboard controls. Binaries available for Windows and Android. Linux must be compiled from source. Older versions are available for Symbian. ...
    Downloads: 2 This Week
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  • 7

    Captains Game Engine

    Portable game engine with main focus on point-and-click adventures

    ...It even runs in the browser with WebGL through emscripten. It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest. Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.
    Downloads: 1 This Week
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  • 8
    Blueshift Game Engine

    Blueshift Game Engine

    Blueshift is a cross-platform 3D game engine implemented in C++

    Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.
    Downloads: 0 This Week
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  • 9
    Red Rogue

    Red Rogue

    Flex roguelike

    ...It mixes platforming and roguelike mechanics: players explore, collect loot, fight, jump, etc., in a 2D side-scroll environment, with permadeath or roguelike style progression. The game has been discontinued at some point, with known technical limitations (such as running out of save space in Flash builds) and is now open source. Full source code is available (open source) so it can be studied or ported or modified. Visual and gameplay polish, platformer art, physics of jumping etc., aesthetic style, sound etc. (typical for Flash games of that era).
    Downloads: 0 This Week
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  • 10
    FPS Sample

    FPS Sample

    A first person multiplayer shooter example project in Unity

    ...It’s using experimental tech. Please note that the project is not supported and we highly recommend upgrading to supported packages if you wish to use parts of the project as a starting point for your own. Use it to learn about the latest features in Unity, extract and use the parts you need or use the full project as a starting point for your own games.
    Downloads: 0 This Week
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  • 11
    JMRI Model Railroad Interface

    JMRI Model Railroad Interface

    Java applications to control a model railroad layout.

    Java interfaces and sample implementations for controlling a model railroad layout from a personal computer. JMRI is intended as a jumping-off point for hobbyists to build their own layout controls. Includes the DecoderPro and PanelPro applications.
    Downloads: 13 This Week
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  • 12
    ScummVM

    ScummVM

    A cross-platform interpreter for many point-and-click adventure games

    ScummVM is a cross-platform interpreter for many point-and-click adventure games. This includes LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. ...
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    Downloads: 93 This Week
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  • 13
    qutoss

    qutoss

    sandbox particle simulator that obeys schrödinger's equation

    Enjoy bizarre Quantum Mechanics animations by throwing a 2D particle in arbitrary environments. There is infinite freedom in customizing the potentials: draw out absurd terrains, or opt for standard experiments such as double-slit. The project's purpose is to aid the user in building intuition for the peculiar workings of the quantum realm. As such, it aims to be user-friendly and does not require prior knowledge of QM. Currently only available for macOS and Windows users (Linux...
    Downloads: 0 This Week
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  • 14
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    ...This game was a learning experiment for me, and the math used is tested until it works for the game. After using the science math by the book, there were still flaws that could make the player get stuck under certain conditions (since floating point is not exact), and the workarounds for this are just my own ideas. Have looked at the code for other 3D games and there are mostly the same problems around collision detection and "hacks" to get it to "work".
    Downloads: 0 This Week
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  • 15
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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  • 16
    Battlefleet

    Battlefleet

    Battlefleet - Naval warfare at the turn of the century: 1895 - 1905

    BattleFleet (BF) is the model of naval conflicts at the turn of the 20th century from the high point of view. In Battlefleet old battles can be reproduced. The game graphic is primitive - it shows the ships positions on the map. So, it is simple to learn the game. For now the game allows to reproduce ships movement. The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user.
    Downloads: 0 This Week
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  • 17
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
    Downloads: 0 This Week
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  • 18

    physicsmata

    API for all possible cellular automata that work same at all angles

    ...Every click changes the patterns of waves seen on the left, which run that function you visually built at each point.
    Downloads: 0 This Week
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  • 19
    Maya2OSG
    Toolkit for exporting/importing Maya scenes to/from OpenSceneGraph
    Downloads: 0 This Week
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  • 20
    FlightCraft3D: The Return

    FlightCraft3D: The Return

    extreme 3D flight simulator with advanced terrain rendering

    A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well. The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more realistic flight-simulation so that the wildness of a free flight and landing is more impressive. This is not a typical flight simulator, but a simulator which explicitly tries to offer a complementary experience: don't care about navigation, too realistic control and usage of the instrument-panel... but just fly a plane in a wild, open environment. ...
    Downloads: 0 This Week
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  • 21

    ThrTek2XPlane

    Throttle control for QPAC A320 V2 Basic plane on X-Plane on Linux

    This program converts the output from the ThrottleTek-G throttle unit (Airbus 320 version) to input for the QPAC A320 plane, version 2.0 Basic, running on Linux in the X-Plane flight simulator. It converts the linear output range of the unit into forward and reverse power ranges, openng and closing the thrust-reversers round the 25% point of the unit's range. The built-in disconnect buttons on the handles can be used as intended; the end-switches at the full-reverse position of the handles are not used.
    Downloads: 0 This Week
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  • 22
    ToricCam

    ToricCam

    Virtual Camera representation using the Toric Space

    ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3. For researchers who want to use the library for their work, please quote the papers as follows: + Efficient Composition for Virtual Camera Control.
    Downloads: 0 This Week
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  • 23
    Gravity Simulator

    Gravity Simulator

    Multithreaded N-Point Gravity Simulation for PC and Android

    Create a sun, spin some asteroids around it, and watch them collide and form planets. An N-Point Gravity Simulator is a realistic simulation in which all points attract each other: even the smallest asteroid has its own gravitational field that can affect even a large sun far away from it. Can be reused as a library for making games. If used as library, license is GNU LGPLv3, otherwise it's GNU GPLv3.
    Downloads: 0 This Week
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  • 24

    Sharpulator

    A multithreaded, test-driven electronics emulator for .net 4.0.

    Sharpulator is a multithreaded, test-driven electronics emulator written in C# 4.0. It's initial focus will be on emulating gaming consoles, with the GameBoy as a starting point. It will be written using modern software development methodologies, with the TPL Dataflow library as a backbone. It will simulate hardware functionality at a low level without sacrificing performance. The end goal for this project is to allow the ability to simulate hardware by simply dropping common components onto a virtual integrated circuit.
    Downloads: 0 This Week
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  • 25
    eAdventure
    eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
    Downloads: 1 This Week
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