Red Rogue is a side-scrolling roguelike game developed around Flash / ActionScript by st33d. It mixes platforming and roguelike mechanics: players explore, collect loot, fight, jump, etc., in a 2D side-scroll environment, with permadeath or roguelike style progression. The game has been discontinued at some point, with known technical limitations (such as running out of save space in Flash builds) and is now open source. Full source code is available (open source) so it can be studied or ported or modified. Visual and gameplay polish, platformer art, physics of jumping etc., aesthetic style, sound etc. (typical for Flash games of that era).
Features
- Side-scrolling roguelike mechanics: exploration, loot, character progression, jumping/platformer elements intertwined with roguelike style play
- Many items, races, spells etc. as part of gameplay content; there’s a debug menu showing items etc.
- Debug mode / sandbox tools to examine mechanics, inspect content, etc.
- Full source code is available (open source) so it can be studied or ported or modified
- Level saving / storage functionality, though Flash’s limitations caused issues (save-space exhaustion)
- Visual and gameplay polish: platformer art, physics of jumping etc., aesthetic style, sound etc. (typical for Flash games of that era)
Categories
GamesLicense
GNU General Public License version 3.0 (GPLv3)Follow Red Rogue
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