Showing 13 open source projects for "input-leap"

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  • 1
    Prince of Persia (JS)

    Prince of Persia (JS)

    Prince of Persia reimplementation written in HTML5 / JavaScript

    PrinceJS is a faithful JavaScript remake of the classic 1989 game "Prince of Persia." It recreates the original gameplay, level design, and character animations in modern browsers using HTML5 technologies.
    Downloads: 5 This Week
    Last Update:
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  • 2
    Tower Building Game

    Tower Building Game

    HTML5 Canvas Tower Building Game

    ...As an open-source repository, tower_game aims not only to deliver a playable game, but also to serve as a learning resource or template: developers can inspect its code, understand how game loops, input handling, asset management, and state updates are organized. This makes it useful for programmers who are curious about games but don’t want to start from scratch. Because simple games often involve fewer dependencies and easier build processes than full-scale games, tower_game can be a good starting point for hobbyist developers, students learning programming or graphics, or for integration as a mini-game inside larger projects. ...
    Downloads: 5 This Week
    Last Update:
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  • 3
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    ...It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file is mostly empty with just a few things you can use to get started or remove. You can also download and include engine.all.js or engine.all.min.js. In order to load files like images you will need to run a small web server like http-server on npm. ...
    Downloads: 1 This Week
    Last Update:
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  • 4
    pgn4web

    pgn4web

    javascript chess games viewer for websites, blogs and live broadcasts

    pgn4web is a javascript chess games viewer for websites, blogs and live broadcasts. "pgn4web has a clean design, and is easily integrated and configured in wordpress. And yet, below that layer of simplicity, it has enough bells and whistles to allow for more baroque needs and taste. A truly great plugin." GM Tiger Hillarp, using the pgn4web plugin for wordpress on his site chess at the bag of cats, May 2013. "We wanted a live viewer that could work on tablets and mobile phones. pgn4web...
    Downloads: 12 This Week
    Last Update:
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  • 5

    CrossGame

    Cross-Platform Game with ElectronJS

    ...This application is created and tested on Ubuntu 18.04 with ElectronJS version 9.0. Im not yet sure what im doing but I need a repository to commit my progress, If you have any input regarding the use of popular and useful javascript practices/frameworks please email me at git@cloudworks.cf
    Downloads: 0 This Week
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  • 6

    jscf

    Javascript Canvas Framework

    A free, open source, native javascript canvas game library. DOCS: https://github.com/g--o/JSCF/wiki SRC + DEMOS: https://github.com/g--o/JSCF
    Downloads: 0 This Week
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  • 7
    Crafty JS

    Crafty JS

    JavaScript Game Engine

    ...It uses an entity-component system that lets you compose game objects from reusable components instead of relying on inheritance, making game logic easier to organize and maintain. Crafty supports event binding for custom events, so objects can react to game actions, collisions, input, and timers in a clean, decoupled fashion, which helps scale complexity as your game grows. Developers can choose between Canvas or DOM rendering for flexibility in how game elements are drawn, and its lightweight footprint means it won’t slow down load times or performance in most browser environments. The engine is designed to be small and approachable, with enough built-in components for common tasks like movement, collisions, keyboard input, and animations, while still being flexible enough to let developers write their own systems when needed.
    Downloads: 1 This Week
    Last Update:
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  • 8
    TurboSphere

    TurboSphere

    TurboSphere is an easy to learn and powerful JS based game engine.

    ...It uses JavaScript as its game logic language, and supports many common file types for resources. TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions. It includes a map engine intended for top-down, zelda like games. Other, script based map engines are possible, and several have been implemented for TurboSphere's predecessor, Sphere (like the Majestic Map Engine (http://spheredev.org/smforums/index.php?topic=4496.0)). TurboSphere is largely compatible with the Sphere RPG engine, the main API change is the replacement of object creating functions with proper JavaScript constructors. ...
    Downloads: 21 This Week
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  • 9

    XMICAE Customizable IF Engine

    XMICAE is a framework for browser-based IF/RPG narratives.

    XMICAE stands for eXtensible Markup Initialized Customizable Adventure Engine. It is an IF system that supports the integration of game element like "Activities" that can turn it into something capable of adding sophisticated game mechanics. It is inspired by and aims to be an alternative to StoryNexus and Sryth.
    Downloads: 0 This Week
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  • 10

    blutle

    Small wireless board to control tiny DIY toys over bluetooth

    Being powered with cell phone battery, this board can drive small toys - up to two DC motors, several input/output pins, discharge control.
    Downloads: 1 This Week
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  • 11
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 12

    fiftyfifty

    fiftyfifty is a programming language and game

    ...A Turing-machine has a memory that consists of a track or line of data. On the track, a read-/write-head is moving. The read-write head itself is a state engine, which is affected by the input from the track, and which decides what to write on the track, and where to read the next input, by "moving" the head back or forth. In 5050, the part of the track left of the head is represented not by a line or stack of information, but by a binary tree. The part right of the head is represented by a binary tree, too. The head itself sort of sits between the two trees, but will often change its state according to information from the right side of the left side. ...
    Downloads: 2 This Week
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  • 13
    Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
    Downloads: 0 This Week
    Last Update:
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