Showing 3 open source projects for "input-leap"

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    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    ...It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file is mostly empty with just a few things you can use to get started or remove. You can also download and include engine.all.js or engine.all.min.js. In order to load files like images you will need to run a small web server like http-server on npm. ...
    Downloads: 2 This Week
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  • 2
    Crafty JS

    Crafty JS

    JavaScript Game Engine

    ...It uses an entity-component system that lets you compose game objects from reusable components instead of relying on inheritance, making game logic easier to organize and maintain. Crafty supports event binding for custom events, so objects can react to game actions, collisions, input, and timers in a clean, decoupled fashion, which helps scale complexity as your game grows. Developers can choose between Canvas or DOM rendering for flexibility in how game elements are drawn, and its lightweight footprint means it won’t slow down load times or performance in most browser environments. The engine is designed to be small and approachable, with enough built-in components for common tasks like movement, collisions, keyboard input, and animations, while still being flexible enough to let developers write their own systems when needed.
    Downloads: 0 This Week
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  • 3
    TurboSphere

    TurboSphere

    TurboSphere is an easy to learn and powerful JS based game engine.

    ...It uses JavaScript as its game logic language, and supports many common file types for resources. TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions. It includes a map engine intended for top-down, zelda like games. Other, script based map engines are possible, and several have been implemented for TurboSphere's predecessor, Sphere (like the Majestic Map Engine (http://spheredev.org/smforums/index.php?topic=4496.0)). TurboSphere is largely compatible with the Sphere RPG engine, the main API change is the replacement of object creating functions with proper JavaScript constructors. ...
    Downloads: 0 This Week
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