Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Try It Free
$300 Free Credits for Your Google Cloud Projects
Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
Remote Robo Race is a web based clone of Wizard of the Coast´s great board game Roborally. R3 is a multi-player online-game. The client is a PHP-based web-application, the server is written in Java.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
Java client and server which provide a looking for group (LFG) service to be used alongside MMORPGs. Group leaders can advertise groups, and players can look for groups and add themselves to waiting lists for groups.
Malom game (nine man's morris in english) is a traditional table game. Our software is the realization of this game in Java & Swing. The game is a multiplayer client-server application.
<b>IVJ MUD (Masive Multiplayer Text Game) is a SSL-based soft:<br>-Client (GUI)<br>-Server (GUI)<br>-Applet (GUI)<br>-Protocol (SSL-based, use of localization files that store strings to reduce trafic and allow for instant i18n.<br>
LOOKING FOR HELP!</b
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Turbo Magic Online is a client-server internet multiplayer game in which
people play games of Magic: the Gathering against each other. It is
currently in alpha and doesn\'t offer much capability yet.
TrivialJava is a client-server Trivia Q&A game using Java programming language. It also adds an on-line chat system and a complete player monitoring through the server app.
This is a tactical, turn based, fantasy game. We will feature a random map generator, map saving, trading and user created maps. This will be a 4 player clientserver based game. You will take control of a wizard and summon forces to your side to crush yo
A Java implementation of all our favourite game Sabotage, a great variant of the popular Stratego (Stratego is a TradeMark of Hasbro, Inc)! Client/Server setup with network capabilities and hopefully also end up with AI and variants!
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
Jasm Game provides a quick and simple way to put games online, including client applet and application, robot players and server support in a very short time.
A client/server cardgame system. The server is cross platform, and clients will be written for different platforms. Games are developed as 'plugin' modules, and can be added without recompiling the server.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
This will be a server-client MMORPG similar to a mud (ASCII based). However, it will include sounds and graphic, but still enough ascii to leave the user enough freedom of imagination.
Written in Java with full OOD, this will be multi-platform. Both Cl
KoSI is a project at the University of Oldenburg. Our goal is to develop a server/client/computer ai, that allows people to play the card game of Bridge over the internet.
GEMpire is a free, multiplayer, client/server, Empire game written in java, similar in basic concept to Empire Deluxe. It has been written to allow the rules of empire to be altered to explore interesting variations. Because of its client/server archite
ehMOO is a 3-D graphics extension to the text-based LambdaMOO 1.8.1 world server. It includes a 3-D graphics client (ehwt) as well as an alternative lightweight Java-based world server (miniMOO) and various Java-based editing tools.