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Cross platform administration tool for Source Engine dedicated servers
Cross platform (Windows, Mac, Linux) GUI/command line based administration tool for Valve Source Engine dedicated game servers (srcds).
Target audiences:
- Individuals who want to set up a dedicated server without having to work with command line tools and config files
- Experienced groups managing multiple servers/hosts
A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server.
Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form.
This is a easy GUI Java Tool for advanced Quake 3 Players. User can create or edit Players. Run Quake with preselected Mod and Server. Config all Q3 settings via nice sorted GUI area.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.
ehMOO is a 3-D graphics extension to the text-based LambdaMOO 1.8.1 world server. It includes a 3-D graphics client (ehwt) as well as an alternative lightweight Java-based world server (miniMOO) and various Java-based editing tools.