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In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
Dealer2001 is a Game written Java.
It uses the Swing Toolkit and should be compatible with Sun JDK 1.2.
In Final Release it will provide detailed Stats and a well-designed UserInterface.
The Game is over if your were able to repay a dept given you by a
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A client/server cardgame system. The server is cross platform, and clients will be written for different platforms. Games are developed as 'plugin' modules, and can be added without recompiling the server.
Torn Realm is a strategic play-by-e-mail game. I have recently decided not to make this an Open Source project. It will still be released, but without the Source, you can get FRG's source if interested.
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Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
The next step in RPG development: more interaction possibilities with your environment, an ever changing world, the players can start own campaigns and every player experiences the world in a different way. Set in a near future world enriched with fantasy
Creation of a cyberpunk MMORPG based on Stephenson, and Gibson novels. Includes both real-world and online environments, full charecter generation, and the ability for users to expand the world.
The aim of this project is to develop an extensible framework for building "virtual worlds", and allowing large numbers of people to explore them. Examples would be a MUD, or even a virtualization of your own home.
Java implementation of arcade classic pong. includes easy capabilities for extending game with new levels and skinpacks with almost no experience of java language.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
FFIRE intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. Java developers in general may be interested in our libraries, such as our multithreaded server package.
A couple of word games written in Java. Contains "solvers" for Spelldown and Word Racer (think Boggle) from games.yahoo.com and the ability to play a Word Racer type game.
The Yore project intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. The project's SF account just started -- more info available within a couple days.
We will be developing side scroller arcade-type games from the classic gaming era. Windows and Linux versions will be available, along with the engine and Java development tools and editors.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
**Until further notice this project is asleep. (a.k.a., dead.)**
Five Rings is a completely interactive, massively multiplayer, Java role-playing game. We are currently in the planning stage, so feel free to submit your ideas to the forum!