Showing 218 open source projects for "gnu torrent client"

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  • 1
    InCrEG online gaming platform

    InCrEG online gaming platform

    Aire de jeu de Belote en ligne

    [fr] Aire de jeu en ligne (client et serveur) basée sur les sources InCrEG. Belote inclus et d'autres à venir. [en] Online gaming platform (client & server) based on InCrEG sources. Belote included, more games to come.
    Downloads: 0 This Week
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  • 2

    Romance MMO Game Development Framework

    Massively multiplayer online game server and client framework

    MMO-RPG-type game server system. Romance 1.1 provides functional server, client communications system, and beginnings of relevant client libraries for Java, JavaScript, and Android devices. Romance 2 (a very early draft at present) provides a non-functional (yet) effort to produce a server, HTML5-based client, and support and infrastructural tools for MMO development. The new server is designed for greater scalability, and integrates real 3D support (not 2D + some depth, as in...
    Downloads: 0 This Week
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  • 3
    Live For Speed (LFS) InSim platform for development of rich client applications oriented to sim racing in LFS. Like score boards, race managers, etc
    Downloads: 0 This Week
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  • 4
    development of the Java Client is discontinued in this project. Please refer to http://github.com/forkch/adhoc-railway. Development of AdHoc-Brain and the srcpd module is still conducted in this project
    Downloads: 0 This Week
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  • 5
    BattleShip

    BattleShip

    The BattleShip is an online game developed in Java.

    The BattleShip was developed using Java. It is an online game where one user has to sink the other user’s ships. The game uses Server-Client structure, each user has a map where he needs to allocate his ships and one map where he will choose where to shoot to try to hit his enemy’s ships. The one who hit all opponent’s ships first, wins the game. The ships allocation can be manually or automatic (random position) and there is also a chat implemented where one user can talk to his...
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  • 6

    ProjectKerensky

    Ground-Up rewrite of MekWars

    Over the last few years, I've become increasingly unhappy with Java as a server-side language. Project Kerensky is a temporary project, and will eventually become MekWars II. Server is C, based on SocketMud code. Client will remain Java, for ease of portability.
    Downloads: 0 This Week
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  • 7
    SrcDS Control

    SrcDS Control

    Cross platform administration tool for Source Engine dedicated servers

    Cross platform (Windows, Mac, Linux) GUI/command line based administration tool for Valve Source Engine dedicated game servers (srcds). Target audiences: - Individuals who want to set up a dedicated server without having to work with command line tools and config files - Experienced groups managing multiple servers/hosts
    Downloads: 0 This Week
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  • 8
    Part authoring tool, part electronic environment, BrightMOO is designed to demonstrate the feasibility of building client-side, three-dimensional interactive environments using existing MOO technology.
    Downloads: 0 This Week
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  • 9
    A Java-Library, providing an easy to use interface to control a model railway via the SRCP-protocol. Please Note: development of this library is continued on https://github.com/forkch/jsrcpc
    Downloads: 0 This Week
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  • 10
    Opensource Community-Driven MMORPG
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  • 11
    Downloads: 1 This Week
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  • 12
    Client for Game Masters (of a RPG) to control a Game session using Y! Messenger Protocol. This allows GM to talk to the whole group, a sub-group (or individual), etc. and helps her to have a centralized GUI, while players can connect normally to Y! Msgr.
    Downloads: 0 This Week
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  • 13
    The goal of the jOpenRPG project is to create an OpenRPG compatible client written in Java.
    Downloads: 0 This Week
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  • 14
    JagoClient is a Java software to play the board game Go over internet servers, to edit Go game records, to play against the computer (with gnugo), and to play point-to-point games.
    Downloads: 7 This Week
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  • 15
    SWGAide is no longer updated on SourceForge and has moved to GitHub: http://sobuno.github.io/SWGAide/ -------------------------------------------------------------- A utility for players of Star Wars Galaxies, SWG, which provides a GUI for locally stored data and other features. Includes an off-line game-mail client, screen shot viewer, management system for Traders, resource support for crafters, and more.
    Downloads: 0 This Week
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  • 16
    DeepwoodR is the successor of Deepwood. The biggest differences are: implementation in Java (complete rewrite from scratch) and client/server based multiplayer. It is planned as 3d multi user role playing game.
    Downloads: 0 This Week
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  • 17
    A collection of multiplayer word games and language services for use over IRC on mobile phones, including Scrabble, Boggle, crosswords, online dictionary definitions. Consists of a client and agent component. Client based on jmIrc.
    Downloads: 0 This Week
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  • 18

    JLightChessLibDemo

    A very simple demo in order to show how to use JLightChessLib

    The project aims to help the chess client developpers by showing how my JLightChessLib chess library canbe used in a simple application without ia, anyway the library is not developped for this purpose (as it may be very slow). In order to use a particular version of the demo, you will need a JLightChessLib jar whose version is at least the same as the downloaded demo.
    Downloads: 0 This Week
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  • 19

    Force4Magix (Multiplayer 3D Game)

    A multiplayer First-Person-Shooter game built in Java 3D

    The system is divided into two parts: the client and the server. Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the...
    Downloads: 0 This Week
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  • 20
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 21
    VAST is a P2P network library that supports virtual environment applications such as Massively Multiplayer Online Games (MMOG) or large-scale simulations. It is scalable to millions of nodes, bandwidth-efficient, and simple to use.
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  • 22
    EVI will be a Java module framework. Modules will focus to internet communication and entertainment. We plan to support IRC, DCC, ICQ, write a number of small games and tools.
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  • 23
    WoW (World of Warcraft) submits information from the server to the client. The client saves parts of this information inside the WDB folder to reduce network traffic (Infos about quests, items, npcs, etc). This program enables the user to read the info
    Downloads: 0 This Week
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  • 24
    A basic cross platform MOO client.
    Downloads: 0 This Week
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  • 25
    Jello Go is a client / server Go system implemented in Java. "Go", for anyone who doesn't know, is a very old Japanese strategy game.
    Downloads: 0 This Week
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