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QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
OpenGL port of the classic 6dof 3D shooter Descent
D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
WARNING 1: project abandoned! (I'll come back some day)
WARNING 2: project website is abandoned.
Seta Engine Is a set of engines for batch games.
Now you can program with notepad your own games in batch scripts with sound and colours!
Please use the web page of proyect to get a complete list of launched sample games.
Get help and usage guide: https://sourceforge.net/p/seta-engine/wiki/Home/
A platform independent 2d game programming framework for c/c++ programmers with least possible dependencies for easy porting and with focus on easy api calls and the requirement of commercial programmers
Assign real work to AI teammates that know your projects, priorities, and deadlines.
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As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it.
Outside insight would be appreciated.
Optimized "pixel perfect" collision detection intended for use in 2-D games.
This is intended for use with either Allegro or SDL (game-oriented IO libraries),
but does not require either.
omron++ is a pixel AI game with up to four armies of pixels fighting each other. depending on their allegiance, vision range and 'mob size', they will form groups of pixels (called mobs) and go hunting together.
The project is now hosted on https://github.com/bk138/omronplusplus !
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
A realtime interface between Microsoft Flight Simulator X / 2004 and Internet based satellite map servers. Downloads satellite terrain at up to 30cm/pixel as you fly. The latest version adds a static photo scenery for FSX to speed up things!
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TEXTIMAGE takes an Image(jpg,bmp,...) and a Textfile as Input. Outputs a postscript Image. Every Pixel of the Input Image is substituted by a character read from the Textfile given the same color as the Pixel. -> Create Cool ASCII-Images :)
libmousetrap is a two dimensional identifier storage mechanism used for determining what "thing" is at a given (x, y) coordinate. It is useful for game mouse event dispatching and possibly other things(per-pixel collision detection, perhaps).
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc