Showing 45 open source projects for "input-leap"

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  • 1
    Xash3D FWGS Engine

    Xash3D FWGS Engine

    Xash3D FWGS engine

    ...Legacy mods and maps for supported games can often be used unchanged (or with minimal modifications), preserving the classic experience. At the same time, the engine’s enhancements — modern input support (gamepad, touch), modern OS compatibility, cross-platform builds.
    Downloads: 100 This Week
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  • 2
    hekate

    hekate

    A GUI based Nintendo Switch Bootloader

    hekate is a custom graphical bootloader for the Nintendo Switch that enables advanced system control, firmware patching, and multi-environment boot management for both official and custom operating systems. It functions as a powerful entry point for launching different firmware configurations, including stock firmware, custom firmware, Linux distributions, and Android builds, all from a unified interface. The bootloader features a touchscreen-enabled graphical user interface called Nyx,...
    Downloads: 154 This Week
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  • 3
    raylib-go

    raylib-go

    Go bindings for raylib, a simple and easy-to-use library

    ...It allows Go developers to build 2D (and some simple 3D) games, graphical applications, or multimedia tools using a familiar and simple API, while leveraging Go’s language ergonomics, concurrency model, and ecosystem. With raylib-go, developers can draw graphics, handle input, play sound, manage textures, and manage game loops directly in Go — without needing to write or interface with C manually. This makes it a good choice for those who prefer Go over C/C++, but still want a simple, straightforward engine for fast prototyping or small-to-medium games. Because raylib is known for simplicity and ease of use, raylib-go carries that over to the Go ecosystem: you can get up and running quickly, which is ideal for hobbyist developers, game jams, prototypes, or small indie games. ...
    Downloads: 2 This Week
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  • 4
    wipEout Rewrite

    wipEout Rewrite

    This is a re-implementation of the 1995 PSX game wipEout

    ...The project aims to preserve and modernize the classic futuristic racing game by rebuilding its engine architecture while improving compatibility with contemporary hardware and operating systems. It includes systems for rendering, physics, input handling, audio, and gameplay logic while remaining faithful to the original PlayStation-era experience. The rewrite approach enables developers to study, modify, and extend the game more easily than with proprietary binaries or emulation-based approaches. The project also contributes to digital preservation efforts by documenting and reconstructing historically significant game technology. ...
    Downloads: 1 This Week
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  • 5
    Libdragon

    Libdragon

    Open source library for N64 development

    ...It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling. It supports advanced features such as accelerated 2D rendering and efficient memory management tailored to the N64 architecture. Developers can test builds on emulators or real hardware using flash cartridges. The project is designed to modernize N64 development while maintaining compatibility with the console’s original capabilities. ...
    Downloads: 4 This Week
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  • 6
    ioquake3

    ioquake3

    The ioquake3 community effort to continue supporting/developing id's

    ...It is designed to let players run Quake 3, its expansion Team Arena, and community mods on contemporary systems while also serving as a solid base for new projects. The engine modernizes the original codebase with a CMake build system, an SDL2 backend for cross-platform windowing and input, and OpenAL sound for better audio quality and multi-speaker setups. It adds numerous quality-of-life improvements such as VoIP support, AVI demo capture, improved console completion and history, and optional Ogg Vorbis support. ioquake3 also improves portability and maintainability by supporting x86_64 on Linux, MinGW builds on Windows, and various other operating systems, and even provides web support via Emscripten.
    Downloads: 6 This Week
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  • 7
    TORCS - The Open Racing Car Simulator
    TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64, ARM and PPC), FreeBSD, OpenSolaris and Windows.
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    Downloads: 363 This Week
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  • 8
    Speed Dreams : an Open Motorsport Sim
    2025 UPDATE: we have finally moved to Git! https://forge.a-lec.org/speed-dreams/speed-dreams-code/ This SourceForge project will be kept as a read-only archive and will be eventually removed! Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and...
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    Downloads: 179 This Week
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  • 9
    TinTin++ Mud Client

    TinTin++ Mud Client

    A MUD client for Android, iOS, Linux, Mac OS X and Windows

    TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scripting language, triggers, automapping, and a split screen interface to separate mud output from client input. Installation instructions for Android, iOS, and several other operating systems are available on the website. https://tintin.mudhalla.net
    Downloads: 9 This Week
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  • 10
    simple3d

    simple3d

    realistic driving simulation + functions for 2D/3D graphics

    ...Simcar - driving (not racing) simulation, with stunts and realistic physics since version 5.0.0. GNU/Linux and Wind0w$ executables are available. SDL_grf - functions for 2D/3D graphics (including text), sound and input + a few programs for viewing 3D models, viewing ZX Spectrum *.scr files, simulating the Solar System etc. Simple3d - old program for rendering 3D models, now included in SDL_grf but not used in the latest programs.
    Downloads: 0 This Week
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  • 11
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 3 This Week
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  • 12
    DsHidMini

    DsHidMini

    Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers

    DsHidMini is an open-source Windows driver project designed to modernize support for Sony DualShock 3 controllers on Windows 10 and 11 systems. The software replaces outdated or incompatible drivers by exposing the controller as configurable HID devices compatible with DirectInput, Raw Input, HID APIs, and optional XInput emulation for modern games. It supports both wired USB and Bluetooth connectivity through integration with the companion BthPS3 stack, enabling low-latency wireless gameplay and automatic pairing workflows. The project includes multiple emulation modes, such as native DualShock 3 behavior, DualShock 4 emulation for DS4Windows compatibility, and Xbox-style XInput support for broader game compatibility. ...
    Downloads: 21 This Week
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  • 13
    Xinmapper

    Xinmapper

    A closer to the metal library for Xbox controller to keyboard and mous

    Xinmapper, input mapping software for the Xbox 360 controller. Allows mapping of controller input to simulated keyboard and mouse input. Windows only supported.
    Downloads: 6 This Week
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  • 14

    XWA Hacker

    Fixes for X-Wing game binaries

    Fix/improve X-Wing games (XWA and others) to allow them to run on current PCs with improved graphics. Now also available on the Microsoft Store (consider it beta) at ms-windows-store://pdp/?productid=9PPKMJSRTM2B or https://www.microsoft.com/store/apps/9PPKMJSRTM2B
    Downloads: 72 This Week
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  • 15
    mame2015cmc_libretro

    mame2015cmc_libretro

    MAME libretro core with independant 6-btn and 4-btn input profiles

    Modified MAME 2015 libretro core that checks for the 'MAME_6BUTTON' environment variable and loads input profiles accordingly.
    Downloads: 1 This Week
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  • 16
    dgtdrv aims to be a uci/xboard/crafty compatible interface (input engine) for the DGT Electronic Chess board on POSIX platforms. It relies on the dgtnix library.
    Downloads: 0 This Week
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  • 17
    SDL Framework
    SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
    Downloads: 1 This Week
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  • 18
    JAD is a tile based Maze-RPG, using OpenGL for graphics and SDL for input and sound to be platform independent. It's a multi-level dungeon in the spirit of 'Eye of the beholder' with a little bit extension into the 3rd Dimension.
    Downloads: 2 This Week
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  • 19
    FSC is a game of colonization, research, diplomacy and trade. A 4X approach.It is played on randomly generated maps, the aim is to build an empire and rule most of the galaxy. For rule details see the project docs. It needs SDL and OpenGL to run.
    Downloads: 0 This Week
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  • 20
    GGMud

    GGMud

    GGMud is a cross platform modern MUD client.

    GGMud is an opensource multiplatform GRAPHICAL mud client. It uses the GTK toolkit for the GUI (quite similar to the ZMud one) and is compatible with tintin++ configuration files.
    Downloads: 0 This Week
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  • 21

    SBREAKOUT

    An "intelligent" arkanoid clone

    SBREAKOUT is a simple arkanoid clone with analytical-geometry-based physics written in pure C, that knows where the ball hits before it does. :-) The SDL library is used for graphical output and mouse input handling. The game is released under the MIT license.
    Downloads: 0 This Week
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  • 22
    Keyboarding Master

    Keyboarding Master

    A unified configuration environment for device drivers.

    Project has been moved to bitbucket: https://bitbucket.org/monkygames/keyboarding-master The keyboard master provides its users with the ability to custom configure their input devices for specific applications within a unified configuration environment. The main unique feature for input devices is the keymap concept. Each application can utilize 8 unique keymaps in which the user can toggle through via user assigned shortcuts. This enables a user to maintain a more ergonomic hand position when one hand is required for other duties such as mouse or tablet.
    Downloads: 0 This Week
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  • 23
    Sudoku MC

    Sudoku MC

    Sudoku solver based on the initial work of Michael Kennett

    ... - Contains a default template, so it can run on it's own, without any additional external file. - The embedded template can be saved to disk. It will be used if specified as an input argument, or just exists in the working directory, so you still can customize.
    Downloads: 0 This Week
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  • 24

    blutle

    Small wireless board to control tiny DIY toys over bluetooth

    Being powered with cell phone battery, this board can drive small toys - up to two DC motors, several input/output pins, discharge control.
    Downloads: 0 This Week
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  • 25
    Quake III Arena

    Quake III Arena

    Quake III Arena GPL Source Release

    ...The release includes all major game subsystems: rendering, physics, network code, game logic, and tools (map compilation, asset packing, etc.), enabling full builds on Windows, Linux, macOS — assuming you provide the original game assets. Because the source is available, there are many community forks and improved engine builds (and ports) that modernize graphics, compatibility, input, mod support, and add enhancements while preserving core gameplay. The GPL-based release also enables modders and developers to study and extend the engine for learning, custom mods, or even entirely new games.
    Downloads: 62 This Week
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