Showing 22 open source projects for "controls"

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  • 1
    Xash3D FWGS Engine

    Xash3D FWGS Engine

    Xash3D FWGS engine

    Xash3D FWGS is an open-source fork and extension of the original GoldSrc-based engine (from the classic era of first-person shooters), aimed at providing compatibility with the original engine (e.g. games built on it) while extending and modernizing its capabilities. The engine supports multiple rendering backends (OpenGL, GLES, software fallback), modern platforms (desktop OSes, mobile, etc.), and updated features such as better multiplayer, voice chat, IPv6 support, improved virtual...
    Downloads: 106 This Week
    Last Update:
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  • 2
    This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
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    Downloads: 91 This Week
    Last Update:
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  • 3
    Commander Genius

    Commander Genius

    Commander Keen Interpreter

    This is a fork of CloneKeen. It fully interprets the classic dos games Commander Keen 1-6 including some fanmade mods and adds some nice twists like smoother gameplay, some special graphical effects and also music, which was missing in the first trilogy. Use our High Quality Pack and enjoy the Commander Keen series in a new way.
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    Downloads: 142 This Week
    Last Update:
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  • 4
    vJoy
    ...An existing feeder application that takes advantage of this product is SmartPropoPlus. If you are an application writer you can very easily write an application that controls a joystick (e.g. mouse-to-joystick, keyboard-to-joystick). If you are a beginner in device drivers you can take this code and enhance it to support more (or less) axes, buttons or POVs.
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    Downloads: 7,930 This Week
    Last Update:
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  • 5
    USBLoaderGX

    USBLoaderGX

    Game backup loader for Wii and vWii

    USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode. Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. ATTTENTION, THIS PROJECT IS NOT MAINTAINED HERE ANYMORE. USBLoaderGX last version on sourceforge is 1272 (last stable 1271). Any bug reports or requests posted here will be ignored. This project...
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    Downloads: 1,450 This Week
    Last Update:
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  • 6
    DarkForestGo

    DarkForestGo

    DarkForest, the Facebook Go engine

    darkforestGo is an early deep-reinforcement-learning Go engine that combined a convolutional policy/value network with Monte Carlo Tree Search (MCTS) to play the full 19×19 game at a strong amateur level. The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics. Training pipelines mix supervised learning from human professional games and self-play fine-tuning, allowing the model to learn...
    Downloads: 0 This Week
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  • 7
    Knerbel.io

    Knerbel.io

    A simple but funny game. GO TRY IT! You're welcome :)

    ...Use the score you earned to buy some cool upgrades to improve your tank. They will become necessary as soon as the first enemy traces you! Kill them, otherwise your short live ends soon, and you'll have to start all over again. Controls are reaaally simple: Use the mouse to correct your aiming and the arrow keys to move your tiny tank :) If you would like tocomment my game in any kind, JUST DO IT! I would really apreciate that. Just write me an Email if you feel like ;)
    Downloads: 0 This Week
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  • 8
    Dune Dynasty

    Dune Dynasty

    Classic Dune. Modern Controls.

    Dune Dynasty is a continuation of the classic real-time strategy game Dune II by Westwood Studios. It is not a remake. It builds upon the original game engine as reverse-engineered by the OpenDUNE project.
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    Downloads: 24 This Week
    Last Update:
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  • 9

    Generic 3D Game Engine

    A basic 3D environment with a first-person POV

    ...Its original name was "3DWorld" because it simulated a 3-dimensional environment -and that's pretty much all it does. You can move around, pick up a cube, and jump using typical FPS controls. I started to implement the ability to shoot but it's still incomplete. This project has been put on hold in order to focus on my 2D game engine.
    Downloads: 0 This Week
    Last Update:
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  • 10
    DSI

    DSI

    Invading aliens type game using SDL

    Simple invading aliens game in C started in 2001, SDL requiring mixer and image libs. You must stop those aliens from landing on you! Bunkers added 2014, <space> Fire <right arrow> Move right <left arrow> Move left <escape> Quit. Joystick support is standard. Left, right and the fire button.
    Downloads: 1 This Week
    Last Update:
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  • 11

    Arena1

    A little Bomberman clone programmed in C using SDL

    Controls Player 1: Moving: Arrow Keys Place bomb: Return Controls Player 2: Moving: W, A, S, D Place bomb: Tab
    Downloads: 0 This Week
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  • 12
    Foobillard++
    An OpenGL Billard Game based on foobillard 3.0a with patches, new features (hud, jumpshots, correct detection of lost balls, more sound and graphics etc). Optimized for touch. New designed mouse / touch-control. On Facebook: www.facebook.com/Foobillardplus Some Videos: http://www.youtube.com/user/foobillardplus/videos
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    Downloads: 83 This Week
    Last Update:
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  • 13
    GameBoid

    GameBoid

    Gameboy Advance emulator for Android phones

    This project is based on sources published by original GameBoid developer, who in turn used code of gpSP2X, based on gpSP. Help and suggestions are welcome. This project is abandoned in favor of RetroArch: http://www.libretro.com/. Seriously, check that one out!
    Downloads: 19 This Week
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  • 14
    blackhole-game
    An open source game, where the player controls a ship near the edge of a black hole.
    Downloads: 0 This Week
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  • 15

    GBPS Extreme Racing

    Car-race game based on OpenGl purely written in C

    This is our First Semester project in CS Engineering We used OpenGL for rendering FreeGlut as window manager It is purely written in C We used CodeBlocks/Mingw32 for development ------------------------------------------------------------------- Read the readme file included with the source for extra notes on copyright and usage directions --------------------------------------------------------------------- Can be used as an educational tool for those starting on OpenGL development/ Game development. Controls: [Esc,p(pause),arrow keys,enter] mouse drag can rotate the environment scroll for zoom in and out.. -GBPS Team
    Downloads: 0 This Week
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  • 16
    Nesoid

    Nesoid

    NES emulator for Android phones

    This project is based on sources, published by original Nesoid developer, who in turn used code of GPFCE, forked from FCEUltra, currently incarnation of which is known as FCEUX. Help and suggestions are welcome. This project has been abandoned in favor of the RetroArch, another awesome free software emulator (which has much better NES support and is more actively developed): http://www.libretro.com/.
    Downloads: 13 This Week
    Last Update:
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  • 17
    Avoision
    Avoision is a straightforward, yet captivating distillation of vintage arcade entertainment requiring strategy, precision, and perseverance with a singular objective: capture the red square while evading innumerable cruel, spiteful white squares.
    Downloads: 1 This Week
    Last Update:
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  • 18
    Falling Block Game
    Falling Block Game is a free, open source block stacking game available for Windows and Linux. The object of the game is to move and rotate pieces in order to fill in complete rows. The more rows you clear at once, the more points you score!
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    Downloads: 7 This Week
    Last Update:
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  • 19
    The COOP or DIE Modification wish to provide the best co-op experience for the Quake 2 game. It uses a central WorldServer that manages on-line players accounts. It also controls monsters and items that are spawned in the maps.
    Downloads: 0 This Week
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  • 20
    Each player controls a ball launcher. The launcher fires small balls at the large red balls. Each time one of the balls that you fired hits the large red ball your score increases by an amount related to the balls speed.
    Downloads: 0 This Week
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  • 21
    PROJECT INACTIVE! Warrior Arena is a modular game using ASCII graphics (NCurses) in which the player controls a team of fighters to fight battles. Warrior Arena will (could) be both a roguelike and a manager game.
    Downloads: 0 This Week
    Last Update:
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  • 22
    The goal of this project is to develop an implementation of the classic game "Bomberman" for PalmOS. Early emphasis is on developing the basic game features and controls. Long term goals include battle games with AI, and via IR and possibly bluetooth.
    Downloads: 0 This Week
    Last Update:
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