Dune Dynasty is a continuation of the classic real-time strategy game Dune II by Westwood Studios. It is not a remake. It builds upon the original game engine as reverse-engineered by the OpenDUNE project.

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License

GNU General Public License version 2.0 (GPLv2)

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 3 / 5

User Reviews

  • Check out the new fork with versions 1.6.0+ on the github-repo gameflorist/dunedynasty
  • The only suggestion to make units move faster, coz in "fasters" it realy sloooooow. One cell in few seconds.
  • Very good! I think this project is the best way to replay the original campaigns from Dune II, and also the most popular classic mods. Skirmishes are a little less developed, with single player only and no specific AI (enemies just start with a random pre-built city); Dune Legacy is probably better in that area.
  • Simply amazing improvement on the original game. It looks right, works right and it feels right! My client however crashes every time I complete a level. A suggestion I would like to make is making harvesters faster in gathering spice; in the original game most time was spend waiting for money. Which in most cases is a pain in the a**, since your line of turrets just obliterates every incoming foe within seconds. It would make the game generally a little more 'modern' paced.
  • Hiya, Cheers for all of your hard work on the game! Keep it up!
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Additional Project Details

Intended Audience

End Users/Desktop

User Interface

Allegro

Programming Language

C++, C

Related Categories

C++ Real Time Strategy Game, C Real Time Strategy Game

Registered

2012-09-16