Showing 49 open source projects for "layer"

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  • 1
    lsfg-vk

    lsfg-vk

    Lossless Scaling Frame Generation on Linux

    The lsfg-vk project is a Vulkan layer developed primarily by PancakeTAS that hooks into Vulkan-based applications to enhance rendering by generating additional frames using the Lossless Scaling frame generation algorithm originally associated with the Lossless Scaling project. Instead of relying on driver-specific or hardware-accelerated upscaling, this layer intercepts Vulkan API calls and injects frame interpolation on the fly, effectively producing smoother motion in supported games and applications by creating synthetic intermediate frames. ...
    Downloads: 4 This Week
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  • 2
    Tiled

    Tiled

    Flexible level editor

    Tiled is a free and open source, easy to use, and flexible level editor. Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time. Tiled is a general purpose tile map editor for all...
    Downloads: 17 This Week
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  • 3
    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    Easier team collaboration, artist workflows & multiplayer setup, increased terrain performance, new rendering features. Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific...
    Downloads: 1 This Week
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  • 4
    Mire Engine

    Mire Engine

    2D Game Engine

    A Cross Platform 2d Rpg Game Engine for mobile and Console.
    Downloads: 0 This Week
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  • 5
    CRYENGINE

    CRYENGINE

    A real-time game development platform

    ...Physical simulations that take into account real world physical properties in a realistic manner to provide easily configurable and dynamic scenes. Use CRYENGINE's exclusive Audio Translation Layer that allows you to choose the middleware you want, when you want. Allowing for workflows that work for you.
    Downloads: 44 This Week
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  • 6
    Cubosphere
    Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
    Downloads: 11 This Week
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  • 7
    PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines.
    Downloads: 0 This Week
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  • 8
    EDK - Extensible Development Kit
    ...View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https://github.com/Edimartin/edk-source
    Downloads: 0 This Week
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  • 9
    Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
    Downloads: 0 This Week
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  • 10
    Gorgon Game Engine

    Gorgon Game Engine

    Gorgon Game Engine (GGE) is a C++ game engine that handles many tasks.

    Gorgon Game Engine (GGE) is a multi-module, interface driven, C++11 game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on. Recent repository is moved to https://bitbucket.org/darkgazeorg/gorgon-game-engine
    Downloads: 0 This Week
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  • 11

    Object-oriented Simple DirectMedia Layer

    High-level C++ framework to ease game development

    OSDL: Object-oriented Simple DirectMedia Layer. OSDL is a high level open source (LGPL/GPL) portable multimedia library, built upon Sam Lantinga's SDL (http://www.libsdl.org). Its goal is to provide a high level C++ framework to ease game development.
    Downloads: 1 This Week
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  • 12

    Killing Softly

    KillingSoftly is a game developed using SDL (Simple Direct Media Layer

    KillingSoftly is a game developed using SDL (Simple Direct Media Layer) and C++for cognitively challenged to enhance their concentration. Note: The aim this post is not to create a game for cognitively challenged but to help other developers who are interested in learning game development programming using SDL and C++ also. The rules of this game are as follows. 1. There are four Dayaans(witch) which are enter into gaming area randomly. 2.
    Downloads: 0 This Week
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  • 13
    OpenGRASP is a simulation toolkit for grasping and dexterous manipulation. It is based on a modular architecture, that supports the creation and addition of new functionality and the integration of existing and widely used technologies and standards.
    Downloads: 1 This Week
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  • 14
    OpenDX is a wrapper, which provides DirectX functionality on top of the Simple Direct Media Layer (SDL) library. Using OpenDX enables you to easily port DirectX applications (for example games) to any platform supported by the SDL library.
    Downloads: 0 This Week
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  • 15
    Lame MUD

    Lame MUD

    A lame multi-user dungeon engine.

    Lame MUD is planned to be an engine for virtual text based worlds (as opposed to the seizure inducing modern ARPG/MMORPG titles). Currently, it's still in pre-alpha. The sources available for download are not even remotely resembling anything like a MUD. There is a network layer established and the server acts as a one room chat server.
    Downloads: 0 This Week
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  • 16
    WaterAndBalls

    WaterAndBalls

    C++ SDL/Box2d Programming

    ...v=C_JWw4R72nw It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++ Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine. Currently I don't work in this project, you can use it under NEW BSD license.
    Downloads: 1 This Week
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  • 17
    A high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
    Downloads: 0 This Week
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  • 18
    A light GUI framework designed specifically for use with Simple DirectMedia Layer [SDL] 1.3 and officially maintained support libraries.
    Downloads: 0 This Week
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  • 19
    weze
    Weze is an easy computer game, some kind of Snake for mobiles (or Nibbles) but designed for typical PCs. Although graphics are very primitive, gameplay can be good, especially in network games :-) Try it with your friends! Runs on Wine.
    Downloads: 1 This Week
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  • 20
    HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
    Downloads: 0 This Week
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  • 21
    STONE Layer is a set of encoding and compression routines that enables communication with Skulltag Online and other Online Networks. STONE Layer is currently implemented in C++, and soon will provide Java and Perl implementations.
    Downloads: 1 This Week
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  • 22
    Wintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds).
    Downloads: 1 This Week
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  • 23
    FairLuck is an API to access an externalised RNG. We provide libraries to access fair random related services, although not strictly required to access the fundamental XML-RPC layer, they can be used easily for gaming applications developers to enable the fairluck feature.
    Downloads: 0 This Week
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  • 24
    An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
    Downloads: 0 This Week
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  • 25
    PROJECT MOVED TO http://sourceforge.net/projects/libendar
    Downloads: 0 This Week
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