Showing 53 open source projects for "3d render"

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  • 1
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    ...The respective shaders are generated by the RTSS component with per-pixel specular lighting. Therefore the legacy render systems naturally have differences due to the use of fixed-function. However, when rendering diffuse surface both produce pixel-perfect results. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL.
    Downloads: 5 This Week
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  • 2
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
    Downloads: 1 This Week
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  • 3
    LPub3D

    LPub3D

    LDraw™ editor for LEGO® style digital building instructions.

    LPub3D is an Open Source WYSIWYG editing application for creating LEGO® style digital building instructions. LPub3D is developed and maintained by Trevor SANDY. It uses the LDraw™ parts library, the most comprehensive library of digital Open Source LEGO® bricks available (www.ldraw.org/ ) and reads the LDraw LDR and MPD model file formats. LPub3D is available for free under the GNU Public License v3 and runs on Windows, Linux and macOS Operating Systems. LPub3D is also...
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    Downloads: 24 This Week
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  • 4
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 9 This Week
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  • 5

    Soul of Sphere Platinum

    Save the World of Altara in my first RPG in 2D!

    Altara is under the menace of the general Sphax. An ancient sphere calls young & old folks of a village in this world. Gamna, Arasyb, Ulania, Uniar, Dorna, Xylvan must save the lands of the years 3700 A.C. With unique weapons, battle numerous ennemies, grab items, buy gems, potions & artifacts. Now at v29.47 with Xilvan Design Sprites Library! Newly added grass, trees, flowers, butterflies and mp3 musics. This game will enchant you. A RPG made since 1999-2004 by Hypersphere...
    Downloads: 1 This Week
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  • 6
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to work right: cdoom -file s4 -warp 1 save config fault sometimes, glitches in rendering slopes due to fixed point usage, line of sight bullets error on slopes,sprites in multi 3dfloors sometimes render wrong similar to duke nukem 3d quake heretic hexen vavoom zdoom gzdoom but not compatible,only doom2 doom run Thanks:id software for original doom code https://www.idsoftware.com MBF authors,Vladimir Arnost for muslib 1.80: http://www.fit.vutbr.cz/~arnost/welcome.html
    Downloads: 1 This Week
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  • 7
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other...
    Downloads: 0 This Week
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  • 8
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    ...This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games. It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders. Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential. ...
    Downloads: 1 This Week
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  • 9
    Orbiter Visualisation Project
    Orbiter Visualisation Project - Development of external 3D render engines for Orbiter Space Flight Simulator.
    Downloads: 4 This Week
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  • 10
    Native3DAnimation

    Native3DAnimation

    3D render software animation

    Drawing animated objects We chose MDL animated object (Half-Life 3DStudio models). Typically, it is rendered by OpenGL or DirectX. But now it will use our software render technique. Project This project made in C++. Classes: CTexture It is used to load images into the engine SoftwareRender Since MDL uses the regular OpenGl functions, this file contains functions that look like openGL ones, but uses our functions to draw the animated object. mainapp It is main from where the project show actual drawing to the use CView It has the functions to calculate each point in a triangle and the coordination of the texture In addition to MDL class to load the 3D animated object and move it.
    Downloads: 0 This Week
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  • 11

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh) type detection and classifying ALLOWING ONE .X MESH to be built with LIGHTS, AUTOMATIC CLOTHS, DOORS, DYNAMIC OBJECTS, TERRAIN MESHES AND DYNAMIC MESHES, CAMERAS, PORTALS, DUMMIES ETC... all by simple NAMING of objects then the LEVEL LOADER. ...
    Downloads: 1 This Week
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  • 12
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map.
    Downloads: 0 This Week
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  • 13

    Demolisher

    Read and run Cryptic Studios games .demo files

    Read, parse, render and run Cryptic Studios Inc. .demo files with ease.
    Downloads: 1 This Week
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  • 14
    Java Train Simulator

    Java Train Simulator

    A train simulator wroten in Java.

    This a train simulator developped in Java language. This software works with the JRE6. It uses Java Monkey Engine to get the 3D render.
    Downloads: 0 This Week
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  • 15
    Character Animation System

    Character Animation System

    CAS is a character animation library. The library is designed to be in

    CAS is a character animation library. The library is designed to be independent from render or physics engines and easy to integrate in your own project(s).
    Downloads: 0 This Week
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  • 16
    THIS PROJECT HAS MOVED AND CAN BE FOUND HERE: http://libuniactor.googlecode.com An abstract library targeting game developers, providing advanced control functions for any type of game actor designed to be usable in any game genre. It doesn't matter if your game is 2D or 3D, sdl, opengl or dx, you provide the visual interface.
    Downloads: 0 This Week
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  • 17
    Kochol Game Engine
    Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
    Downloads: 0 This Week
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  • 18
    illustrative_progs

    illustrative_progs

    collection of illustrative programs:small games, simulators: C, Matlab

    a collection of small and medium-sized simulation programs that I made explicitely for dydactic and/or documentation purposes. Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the C programming style opted for the other, more specific programs. Possibly this is a link for supplying material to some...
    Downloads: 0 This Week
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  • 19
    VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
    Downloads: 2 This Week
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  • 20

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    ...The velocity texture is run through an HLSL shader to update the velocities, and then the same sort of thing occurs for the position texture. This allows these calculations to be done on the GPU rather than CPU. The final shader pulls these values from the textures to place and render each particle. This demo includes controls like left-click to attract particles to the mouse cursor, right-click to repel. The mouse controls are poorly mapped to the 3D environment, so expect it to be a little off.
    Downloads: 0 This Week
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  • 21

    RoadVisualizer

    Quick Road Visualizer

    This software application lets user edit and render their road network from scratch. The users are not supposed to know anything about 3D modeling. The network to be built can include roads, intersections, and terrain.
    Downloads: 0 This Week
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  • 22

    demo3d

    small cross platform 3d game engine

    Small cross platform and cross API (directx and opengl) 3d game engine. Forward rendering, obj loader, math library, DirectX and OpenGL render with simple shaders
    Downloads: 0 This Week
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  • 23
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 24
    Radial 3D engine is a new engine based on my OK 3D engine. It has a compiler, bump/spec, lights, anims, particles etc. Hidden is virtual render path based on code of Brad Blanchard. For latest source or questions mail me (willemsenfrank@yahoo.com)
    Downloads: 0 This Week
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  • 25
    Phenomenon engine - NG software render
    3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
    Downloads: 0 This Week
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