Showing 199 open source projects for "code e-library"

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  • 1
    LiquidFun

    LiquidFun

    2D physics engine for games

    LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. It provides support for procedural animation of physical bodies to make objects move and interact in realistic ways. You can write LiquidFun code in C++, Java, or JavaScript. LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D.
    Downloads: 2 This Week
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  • 2
    Meshwork

    Meshwork

    3D Game engine

    Meshwork is a 3D game engine with independent approach and unrestrictive minimalistic design. It's in active development, with many planned new features. You can support Meshwork's development by contributing to its crowdfunding campaign on Indiegogo and help releasing an Android and .NET versions of the engine. For more info, please visit the website.
    Downloads: 0 This Week
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  • 3
    (note: source code has moved to github: https://github.com/frank-zago/xgalaga-sdl) XGalaga-SDL is a port of the popular X11 game XGalaga, a clone of Galaga, using the SDL (Simple DirectMedia Layer) library. XGalaga was originally written by Joe Rumsey.
    Downloads: 1 This Week
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  • 4

    GambleKit

    C++ Framework for slot machine games

    ...The project is welcoming contributors and feedback is appreciated! The next steps in development, by degree of priority follow documentation, more examples, slight code refinements and new features. Please let me know if you are using the kit and what new features would you find most useful. You're welcome at the discussions or to post me your inquiries
    Downloads: 0 This Week
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  • 5
    Yapeal

    Yapeal

    Yet Another PHP EVE API Library.

    *** Project Moved *** This is not the code you are looking for!!! Current development on this project has moved to GitHub. Look for the project at : http://github.com/Dragonrun1/yapeal Yapeal not only grabs the data from the API for you but also saves the data into a MySQL database as well. It was made to be ran from a crontab job or a scheduled task and works in the background to 'Auto-magically' as I call it, keep the database updated so all you have to do is work with the database...
    Downloads: 0 This Week
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  • 6
    gps_chung
    gps chung is an open source GPS algorythm program. It calculates the shortest way path from start to end out of an array of road segments (position, direction) . Source code gps_chung.bi is included as example in a small application game garden_chung (freebasic) lite version of circuit_chung road circuit game with random map generation , home garden edit and gps speech voices.
    Downloads: 0 This Week
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  • 7

    Race Through!

    First experiment with OpenGL - a simple car racing game

    This is my first experiment with the OpenGL library GLUT. The animation is basically based on textured sprite animation coupled with basic car physics components like outward centrifugal force experienced during a turn, acceleration,deceleration,etc. Multiplayer option is also available but with a few issues which need to be fixed. Feel free to download the code, customize and play!
    Downloads: 0 This Week
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  • 8
    alfa+legal
    Alfa+legal: software livre para alfabetização. Desenvolvedor: Raimundo Alder Guimarães Licença: gnu/gpl Registro em http://copyright.br.com/ : Deposit number :DEP635074679449233750 Date : 22/06/2013 03:19:05 (Europa) Locarno Code :99-00 comunidade: softwarelivre.org/alfa-legal
    Downloads: 0 This Week
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  • 9
     Super Mario Bros. Python Final

    Super Mario Bros. Python Final

    Super Mario Python Final

    This project has been discontinued for a while now. Recently I decided to come back and work a little bit more on it. I added some new stuff and here is the new result. This will be the final version of the game, I do not intend to release any new stuff in the nearby future. The game isn't perfect and I believe it has some broken code. Anyway, it should be playable. Thanks for looking! Sincerely - HJ.
    Downloads: 8 This Week
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  • 10

    PygameFrame

    Python/Pygame Game-Building Framework

    A template I created to help me organize my Pygame code, that I decided to share for everyone's use. I built it to help me organize all of the programming practices I have seen in different Pygames, tutorials, books, and other sources, to help me make a robust framework that I can simply copy-paste to start new projects with. This package was originally known as "Santo's Pygame Template", but I've renamed it to "PygameFrame" since. This is merely a skeleton to build a game from; and...
    Downloads: 0 This Week
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  • 11

    Freedom Fantasy

    Open-source RPG for Linux similar to the NES game Final Fantasy

    ...It stars leading free and open-source software mascots GNU, Tux, Mozilla, and Beastie and features appearances from many more. It is written in C++ and uses the SDL library (not included) for graphics. The source code is available under the GNU GPL version 2 or later.
    Downloads: 0 This Week
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  • 12
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
    Downloads: 0 This Week
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  • 13
    XCTruck3D _Truck

    XCTruck3D _Truck

    realistic truck simulator with 3D graphics done from zero

    A truck/car simulator,with realistic physics and oldstyle graphics: it displays pixels through the SDL graphics routines, or the X11 if using that version (has some issues:so use the SDL ver).While the 3D graphics is done by the program itself without external libraries.The environment is a hilly terrain:total freedom to drive around.A remake of the classic "Terep 2". Written in the C programming language: although the code is 30 pages long, it's simple. Trailer can be detouched pressming...
    Downloads: 0 This Week
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  • 14
    yacen

    yacen

    Yet Another Chess ENgine

    ...To avoid confusion, I will rename my project soon and provide a link to the new site then. yacen is a simple chess engine with main focus on understandability of code and mechanisms rather than on pure performance. It is completely written in ANSI-C using nothing more than the standard library and thus is very portable and easy to compile on almost every platform. yacen uses the common UCI interface to communicate with any compatible GUI. NOTE: yacen is currently in pre-alpha status. This means that there is only source code available which is far from complete and thus cannot be compiled to a working binary yet. ...
    Downloads: 0 This Week
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  • 15
    CTruck3D _Open

    CTruck3D _Open

    realistic truck & car simulator, with OpenGL graphics

    update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable...
    Downloads: 1 This Week
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  • 16

    The Wrath Of Mamm

    2d puzzle game

    Simple 2d puzzle game similar to chips challenge. I started writing it in Qbasic and then rewrote it in Blitz basic with improved graphics. This is the latest iteration in C++. All of the graphics and code are mine except for the Mappy playback library. (for more details visit http://tilemap.co.uk/mappy.php)
    Downloads: 0 This Week
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  • 17

    Bolder Dash

    A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal

    A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us....
    Downloads: 0 This Week
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  • 18

    zopoclient

    Scriptable GTK based Python MUD Client

    This is a scriptable mud client implemented in Python. Its only third party library is PyGTK. It is thus platform independent and provides a good looking interface in any system. Also, multiview scrolling is provided. Implemented features are triggers, macros and timers. Triggers and macros recognize patterns in the regular ways plus in an AL compatible mode. Actions can be defined by users as directly commands.
    Downloads: 0 This Week
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  • 19
    Infraelly
    Infraelly 2D MMORPG engine was a project started in late 2007 by insanepotato. It was to include a client, server, map editor, animator, item creator, and designed to compile on Windows and GNU+Linux. Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped. About a year later, PyroSamurai, took over as project lead and lead programmer. After familiarizing himself with the code insanepotato left behind, PyroSamurai has...
    Downloads: 0 This Week
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  • 20
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 21
    CDIV GAMES STUDIO

    CDIV GAMES STUDIO

    C/C++ Programing with ALLEGRO 4.2.2 - Win32/64 - LINUX - MACOSX

    CDIV GAMES STUDIO is a programming environment for multimedia applications mostly games using the power of the C/C++ and the graphics library ALLEGRO two are combined in the library CDIV that provides a parallel processing system based on processes style DIV2. Each process is an independent, each running a separate code to other processes and can be assigned graphics, rotation angles, execution priority, etc ... In addition CDIV own libraries can be used any of the functions of C/C++ and any of the functions of ALLEGRO.
    Downloads: 0 This Week
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  • 22
    Rain Bot

    Rain Bot

    [R]obot [a]ware [i]s [n]ot a [Bot]

    Development of a Robot using RobotC and Lego NXT. This is overall a way to play, learn and share about home made robot :-) v0.11 is currently available with Path Finding A*, motors & sensors emulation, and Robot odometry ;-). Follow its blog here : https://sourceforge.net/p/rainbot/blog/
    Downloads: 0 This Week
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  • 23
    Ray enchanter

    Ray enchanter

    Experimental raycasting engine

    Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....). 1/3 of code is made by tutorials by Lode.vandevenne, so credit goes to him. http://lodev.org/cgtutor/ Distributes under LGPL license.
    Downloads: 0 This Week
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  • 24

    Game of Life JS/jQuery

    Conway's Game of Life for Javascript

    This is an implementation of Conway's Game of Life. Its main use was on our Website, but we wanted to publish the code and documentation for the public. We are open for feature request, just use the ticket system. Further information on the game of life can be found on Wikipedia: http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
    Downloads: 0 This Week
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  • 25

    EveMarketFeed

    Project to development common data format for Eve market order data

    Project was started to give a work space for anyone interested in developing a shared data format and code that web sites can use to exchange market order data both from the Eve client market order cache and Eve market order APIs.
    Downloads: 0 This Week
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