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Puzzle game where you should try to memorize a pattern and then rebuild it. Similar to Brain Blasters on Amiga.
The code has now moved to GitHub: https://github.com/Zitrax/brainblast
P-Ishido is a customizable version of the classic tile maching game, for recent Palm OS devices. It supports board/piece plugins and has transparency support for pieces on hi-res devices. (GPL for full package incl. gfx and sfx, BSD for code only.)
Zeitgeist is a puzzle game about logic, time and chain reactions. You have to complement levels such that marbles move into target positions. The game features 12 example levels, 8 tutorial levels and 20 campaign levels as well as a level editor.
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A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
Teaches the Japanese Kana using a repetitive approach. You must quickly enter each Kana's romanji when it falls from the top of the screen. By the time you have completed all 30 levels you will know the romanji and pronunciation for every Kana character
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UPDATE 2012-08-15: Software license has been updated to the MIT License! In the source files it still say GPL, so please just ignore that. All of the code is...
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
This project has created a plugin for the Multi Purpose Viewer (MPV) an open source Image Generator (IG) used for testing the Common Image Generator Interface (CIGI). The code of this project is an adaptation of the ShaderManager from Delta3D.
PSY PONG 3D, is a three dimensional Pong clone made in C, using OpenGL/GLUT. It runs on GNU/Linux, but the code should be portable enough to run on other platforms.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
Ongame Hand Converter is a tool to convert poker hands, played at a skin of the Ongame poker network, into a more readable format. This can be useful if you want to discuss your hands with others, for example at a forum.
A 2D Engine aimed to be a robust solution to handle most 2D games. The caveat to that is the code is in a constant flux with design changes and refactoring.
Sandbox application using the Box2D physics engine with graphics done by SDL and OpenGL. I include some of the Box2D source code in this project. I claim no credit for any of the source files with the "b2" prefix.
A Chess game made by two students for a progamming project. The game has support to save and load files and timers for each player. The source code is in portuguese but there are plans to translate it. This is the base for the bigger project: Hydrus.
All games suck. This one just sucks more! Bad Boulder-Dash clone for unix terminals in ASCII graphic. Turn-based. All source-code comments are in czech language as I did this for school.
This is a program that decodes save codes from Warcraft III screenshots. This is usefull for RPG-style maps that allow to save the character. Instead of writing down the save code, just take a screenshot and this program writes the save code to a file.
GCEclipse - Gamecube for Eclipse - is an IDE for you who want to develop for Gamecube in C/C++. Syntax checking, Content assist, Compiling, Executing on PC, Code examples, everything's included. CHECK OUT THE DOCUMENTATION SECTION!