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Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
This project is the development of an open source fully emulated Darkfall Online Server and reverse engineering the proprietary game engine that DFO uses, the SF3D engine as well as its sourcecode.
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the sourcecode please go to https://github.com/multiversemmo/MultiversePlatform
... opted to rewrite all of the code in order to use the GPLv3 since insanepotato can no longer give permission for the license change.
The new goals of the project is for Infraelly to become a Libre 2D MMORPG Creation Suite and to promote the ideals that insanepotato had set forth for the original engine project.
• Old Infraelly engine source has been moved to github.
• Old binary releases of the new and old project will be made available here.
• Github repo: https://github.com/Infraelly
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The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
This is an attack organisation helper for Travian. It helps you to plan a coordinated operation in very short time. Your attacks will slap your enemies in the same sec. Your defense will arrive between enemies attacks. Your mp3 will alarm you in time.
a small launchpad for russian Lineage II game client that also fixes disconnections caused by frost on low end computers. this tool is now outdated and bannable. the sourcecode will remain publicly available as an implementation example, though.
Windows MUD code that I just want to share. Works on Win7, Vista, and XP. Not complete only a meager beginning. Login with name/password, dynamic help system, some vt102 color, multithreaded socket host using tcp/ip, and some communication channels
Overlord PBEM game project is re-creation of strategy/RPG PBEM Atlantis-like game "Overlord", originaly designed by Vincent Archer. The purpose of the project is to create set of code and documentation enabling free and and easy overlord games
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A project to hone my C/C++ skills, modifying the sourcecode for the pDiaspora server and client.
Original source can be found from the creator's website at http://www.nighsoft.com or his sourceforge account https://sourceforge.net/projects/pdiaspora
A MMORPG game focused around the malleability of a 'sandbox' world. Focused on learning more about living in the real world. Item creation, vast map with natural boundaries. AI systems. Projected to be an educational yet fun game.
Turn-based strategy game, featuring detailed mechanics and gameplay features. NOTE: This project has been moved to Google Code until Sourceforge can decide on something and not change it a minute later.